Meta is giving Threads on web a redesign that finally adds direct messages

16.04.2026 22:41 Meta is starting to test a long-overdue facelift for Threads on web. The company's head of Threads Connor Hayes showed off a new look for the web version of Threads that finally adds direct messaging and makes it easier to navigate between multiple feeds. The new layout adds a bunch of new shortcuts to the site's left rail, including saved posts, insights, activity, and the ability to move between different feeds. Those features have all been accessible on web before, but many were hard to find. For example, the only way to currently get to "insights" is to navigate to your own profile or save it as a "pinned" column. Most importantly, though, the update finally adds the Threads inbox, which has not been available to web users even though the feature was added to the app last June.It's not clear when the new look will roll out, but Hayes said Meta has already started to test it and that the company will "be investing more here going forward." The last time the Threads website got a major update was last April, which added some basic functionality. But since then, Meta has focused much of its efforts on the Threads app, rather than the website. Some newer features, like disappearing "ghost posts," are able to be viewed on the web but can only be created in the app.Speaking of the Threads app, the web updates come one day after Hayes previewed some tweaks to how replies look on mobile. With the change, replies under a post will be indented slightly to make it easier to follow conversations. That change is rolling out now on iOS and currently "testing" on Android. This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-is-giving-threads-on-web-a-redesign-that-finally-adds-direct-messages-192903284.html?src=rss

The European Commission wants Google to share search engine data with competitors

16.04.2026 22:41 The European Commission has proposed new measures for Google aimed at bringing the tech giant's search business into compliance with the Digital Markets Act. In order to allow third-party online search engines to be competitive with Google, the EC has recommended that Google permit those services to access its treasure trove of search engine data. As it stands, the proposal would require Google to let rivals see data points "such as ranking, query, click and view data, on fair, reasonable and non-discriminatory terms.""Data is a key input for online search and for developing new services, including AI," said Teresa Ribera, the Commission's executive vice-president for Clean, Just and Competitive Transition. "Access to this data should not be restricted in ways that could harm competition. In fast-moving markets, small changes can quickly have a big impact. We will not allow practices that risk closing markets or limiting choice."European regulators have been using the Digital Markets Act to hammer at Google's dominant market position for several years. Beginning in March 2024, Google was required to be in compliance with the DMA and it did plan some changes in accordance with the legislation. A year later, though, the Commission levied preliminary charges against Google arguing that Google Search and the Play Store had not met their obligations for market competition. Google offered some possible adjustments to how search results are displayed in response, but it seems the regulator is going to keep fighting for more robust changes to Google's search business.If you think all that sounds like something Google is unwilling and unlikely to do, you'd be correct. For starters, the actual requirements for Google could change in the coming months. The EC is accepting comments on the proposed measures through May 1, and Google's legal team is certain to have a lot of opinions to share. We've reached out to the company for a comment on these preliminary measures. A final, binding decision on Google's next steps is due by July 27, so we're expecting a lot of back-and-forth between the parties until that date.This article originally appeared on Engadget at https://www.engadget.com/big-tech/the-european-commission-wants-google-to-share-search-engine-data-with-competitors-192709530.html?src=rss

Blizzard just made Overwatch’s best mode much worse

16.04.2026 22:41 While I dabble in other Overwatch modes, I spend the vast majority of my time there in Mystery Heroes, a casual mode in which you load in as a random character and automatically switch to another one when you respawn. It's by far my favorite way to play Overwatch , since it helps me switch off and relax. Others play it as a warmup for competitive action. It requires a particular skillset, as players need a working knowledge of all 51 heroes to help them coordinate with teammates and know what the opponents have on deck. But with the arrival of the new Overwatch season this week, Blizzard changed Mystery Heroes, and made it much less fun to play. The developers say they modified Mystery Heroes "to help keep the mode's casual pace intact while mitigating some of the more extreme pain points it's had in the past." That might have something to do with how the mode handled perks. In other modes, players earn perks throughout a match. In Mystery Heroes, they load into a round with random perks already equipped. That's fun! I love the chaos of Mystery Heroes and trying to make things work with whatever hero and perks I have. Now, perks are gone from Mystery Heroes. I kind of get it. Nixing them helps players clock what's going on a bit faster — they won't feel the need to quickly check which perks they have when they're racing back to the action when the time is running out. Perks were only added to Overwatch a little over a year ago and they've helped make the game more enjoyable. Removing them from Mystery Heroes diminishes it compared with other modes, especially given that some heroes are now more oriented around their perks.OverwatchBlizzard EntertainmentThe other major change in Mystery Heroes is a switch from teams of five players to 6v6. I'm fine with 6v6 in other game types, but it makes Mystery Heroes much worse. In other 6v6 formats, you typically have two tanks, two supports and two damage heroes. In Mystery Heroes, the defense might load in with four tanks and two supports . While tanks generally have lower health pools in 6v6 modes, that's still an oppressive composition to run into. Attackers lack the agency to switch to other characters that can counter such a setup. For instance, if the attackers don't spawn in as heroes that can get behind a chokepoint and take out those supports, they might never break through. That doesn't make for a fun round. Trying to keep five other players alive as a solo support isn't exactly a blast either.I’m not the only one who’s disappointed with these changes. In every single Mystery Heroes game I’ve played since the update, other players have lamented the loss of perks . They're protesting on Reddit and the Overwatch forums too. It’s not like I’m averse to change. Blizzard has made a ton of updates to greatly improve Overwatch over the last few years. It added the big Stadium mode in 2025 and the game recently had a soft, successful relaunch. Even in this season, there are lots of positive tweaks, including some welcome hero updates and the return of post-match awards. New damage hero Sierra is rad too. The Mystery Heroes changes, though, are a step in the wrong direction. I dearly hope Blizzard reverses course on those soon. This article originally appeared on Engadget at https://www.engadget.com/gaming/blizzard-just-made-overwatchs-best-mode-much-worse-185114683.html?src=rss

Playdate Season 3 is coming later this year

16.04.2026 22:41 Playdate is getting a third season of curated, surprise games, Panic announced today. We don't know much beyond the fact that Season Three is officially happening, but Panic's Head of Playdate Greg Maletic said in an announcement video that it will be here "in time for the holidays" this year. Considering we had to wait a whole three years for Season Two to come out following Season One's release with the console in 2022, that doesn't sound so bad.Panic hasn't yet said how many games Season Three will include, or how much it will cost. While Season One had a total of 24 games — with a release schedule of two games per week for 12 weeks — last year’s Season Two had half the amount , and cost $39. But that drop in quantity thankfully didn't mean a drop in quality. Season Two was great, with a collection of games that felt stronger overall than the first. I, for one, can't wait to see what Season Three brings. In other exciting news, Panic also announced today that the much, much-awaited game Office Chair Curling is finally available for purchase on Playdate and Steam, with the option for online cross-play. This article originally appeared on Engadget at https://www.engadget.com/gaming/playdate-season-3-is-coming-later-this-year-181340117.html?src=rss

A first look at Metro 2039 shows how its Ukrainian developer turned the darkness up to 11

16.04.2026 22:41 If the real world isn’t grim enough for you, Ukranian developer 4A Games has your back: Metro 2039 has been announced and is scheduled to arrive this winter. And based on the developer’s first look at the title, Metro 2039 looks to be an even darker affair than previous titles in the series. A tall order, but the real-world turmoil that has enveloped 4A Games since Russia’s invasion of Ukraine sounds like it has turned into a painful inspiration for the developer.The lengthy cinematic reveal, which also contains a brief bit of gameplay at the end, doesn’t give much of the story away. But it does serve to place you right in the ruined, terrifying world of the Metro series. Metro 2039 arrives about 25 years after a nuclear apocalypse wiped out most life on the planet. The series focuses on survivors who live in Moscow’s ruined metro system. 4A says that this time out, the different underground factions have been united by a group known as “the Novoreich,” complete with a new ruler, the Spartan known as Hunter.Despite Hunter promising “salvation and a new life” for the survivors left on the surface, things aren’t exactly rosy underground. As you might expect, this supposedly “united” society is still a complete disaster, with propaganda, authoritarian rule and violence the hallmark of the regime. Screenshot from Metro 2039.4A GamesThe Metro series is based on novels by Dmitry Glukhovsky, a Russian author who has been in exile due to his public denouncement of Russia’s invasion of Ukraine. 4A Studios says that while this new game isn’t based specifically on one of his works, they worked in collaboration with Glukhovsky on the story for Metro 2039 “shaped by shared values of freedom and truth, and informed by the harsh realities of the world today.”In statements from the studio, 4A directly acknowledges the conditions that Metro 2039 was created under. “Many developers continue to work from multiple locations, facing daily challenges never anticipated,” the studio says. “Through power outages, reliance on generators, and disruptions from missile and drone attacks, development has continued – driven by resilience, shared support, and a commitment to the work.” It goes on to state that: “The war has directly shaped the development of Metro 2039, with its story focused acutely on choices, actions, consequences, and the cost of securing a future. While told from a distinctly Ukrainian perspective, Metro 2039 remains an authentic Metro story.” While the Metro series has been unfailingly bleak, it’s not hard to imagine how Russia’s invasion could have influenced the storytelling coming out of a Ukranian studio with an exiled Russian being part of the story team. But the limited bit of the game we’ve seen so far doesn’t make anything too explicit. Screenshot from Metro 2039's reveal trailer.4A GamesThe trailer shows off the new player-character known as The Stranger, the first voiced protagonist in the series . The Stranger has apparently been surviving in the above-ground wasteland but is forced to return to the metro. The little bit of gameplay we saw was the standard first-person shooter view of The Stranger heading underground to be immediately ambushed by a pretty horrific monster that he barely escapes from — he’s then dragged to “safety” by a group of survivors who just get the doors to their shelter shut before being overrun by a larger horde. Creepy stuff.The rest of the preview largely feels like a dream sequence — but while it’s hard to put together what is going on, there’s no doubt that the detail in the environments and characters is top-notch. Given that the last metro game, Metro Exodus, was released way back in 2019, it’s fair to say that we’re getting a more graphically impressive rendering of ruined Moscow and the tunnels beneath it. There’s no exact release date yet, but 4A Games says Metro 2039 will arrive this winter for Xbox Series X/S, PlayStation 5 and PC. This article originally appeared on Engadget at https://www.engadget.com/gaming/a-first-look-at-metro-2039-shows-how-its-ukrainian-developer-turned-the-darkness-up-to-11-171500713.html?src=rss

OpenAI's latest Codex update builds the groundwork for its upcoming super app

16.04.2026 22:41 Last month, following reporting from The Wall Street Journal, OpenAI confirmed it was working on a desktop super app that would combine ChatGPT, its Codex coding agent and Atlas web browser into one cohesive experience. OpenAI is not releasing that application today. Instead, it's pushing out a major update to Codex that significantly expands what that software can do. However, the new release offers a glimpse of what OpenAI hopes to build with its latest effort. "We're building the super app out in the open," said Thibault Sottiaux, the head of Codex, during a press briefing held by OpenAI. "This release is about developers. In the future, we will broaden it up to a wider audience." Until then, the latest version of Codex offers developers multi-purpose AI agents that can work across a "larger surface area," while being more proactive. In practice, that translates to a host of new capabilities, starting with computer use. The agents inside of Codex can interact with other apps on your PC. When prompting one of OpenAI's models, you can name a specific program or let it determine the best application for the job. Computer use is available in competing apps like Claude Cowork, but where OpenAI believes Codex offers an edge in that department is in the "secret sauce" it built to allow an agent to run an app without bogging down your entire system, so the two of you can work in tandem. At the same time, OpenAI is releasing 111 new plugins for Codex that combine skills, app integrations and model context protocol server connections to give Codex more ways to gather context and use the tools developers depend on for their work. The company has also added a built-in browser, with a commenting system that allows you to prompt Codex to make tweaks to specific parts of a webpage or web app you're building. In the demo OpenAI showed, one member of the Codex team used this tool to instruct Codex to change the margins on a graph so that the y axis wasn't cut off. Complementing this is built-in image generation. Codex can use gpt-image-1.5 to create product concepts, mockups, frontend designs and even assets for simple games. It also allows Codex to use screenshots to verify it's on the right track with a user request. With today's update, OpenAI is also previewing a pair of memory features. The first allows Codex to recall context from previous tasks to inform how it goes about future prompts. According to OpenAI, with time, this will allow Codex to complete requests faster and to a higher standard. The app will also use the context it's gathered to suggest proactive actions. For example, at the start of your day, it might suggest you respond to a comment a coworker left on a Google Doc draft you wrote. If you want to try the updated Codex for yourself, OpenAI is starting to roll out the new version to desktop app users who are logged in with their ChatGPT account. Computer use is available to macOS users first, with availability for people in the EU and UK to follow soon. Similarly, Brits and Europeans will need to wait to try the memory features OpenAI has built into Codex. This article originally appeared on Engadget at https://www.engadget.com/ai/openais-latest-codex-update-builds-the-groundwork-for-its-upcoming-super-app-170000019.html?src=rss

Google Chrome makes it easier to wrangle different tabs in AI Mode

16.04.2026 22:41 Love 'em or hate 'em, no modern browser is complete without robust tab support, and so too would it seem Google's AI Mode. Starting today, the company is rolling out an update to users in the US that makes the tool better at interacting and understanding tabs. To start, the next time you use AI Mode on Chrome for desktop and click on a link, the chatbot will open a new side-by-side interface that allows you to both browse the new webpage and ask questions of AI Mode. The connection allows the chatbot to maintain the context of the search that brought you to that website in the first place. For instance, say you're looking for a new coffee maker to buy for your apartment. After AI Mode finds a handful of different models for you to compare, you can click on one to go to the manufacturer's website and ask additional questions of the chatbot like "how easy is this to clean?" Thanks to the expanded context window, you don't need to refer to the specific name of the model. Meanwhile, if you have an existing tab or group of tabs that you'd like AI Mode to factor into a new search, you can do that now too. From the redesigned Plus menu, just click the new option that's there. While you're in the Plus menu, you can also prompt AI Mode to consider other materials, including images and PDFs, alongside any relevant tabs. In testing, Google says users found the integration translated to less tab switching, and made it easier to focus. Mike Torres, vice-president of product for Chrome, said the new features represent a broader effort by Google to bring practical AI capabilities to its web browser. Torres added the company would soon bring today's updates to more places around the world.This article originally appeared on Engadget at https://www.engadget.com/ai/google-chrome-makes-it-easier-to-wrangle-different-tabs-in-ai-mode-170000914.html?src=rss

Intel launches new Core Series 3 chips for mainstream laptops

16.04.2026 22:41 Intel has unveiled its new Core Series 3 chips, the official title for its Wildcat Lake-codenamed series intended for mainstream and value-oriented laptops. Built using the same Intel 18A process as its Core Ultra Series 3 chips, they’re significantly more powerful than the previous generation and promise "exceptional battery life" and "boosted AI-ready performance." Intel says the Core Series 3 offers up to 47 percent better single-thread performance and 41 percent better multi-thread performance, as well as 2.8x better GPU AI performance compared to a five-year-old PC. Stacked up against its last-gen Intel Core 7 150U processors, the new mobile chip uses up to 64 percent lower processor power and is capable of 2.7x AI GPU performance. In other words, expect more grunt and improved efficiency. At the top end of the lineup sits the six-core Intel Core 7 360, which has a P-core Max Turbo frequency of 4.8GHz and NPU TOPS performance of 17. This scales down as you move through the other six-core options, and there’s also a five-core Core 3 processor at the entry level with a more modest GPU. Intel promises all-day battery life, rated at 12.5 hours in the office and 18.5 hours for streaming from Netflix. As for connectivity, there’s support for Wi-Fi 7, Bluetooth 6 and two Thunderbolt 4 ports. The Core Series 3 chips will be making their way into a variety of laptops throughout 2026, including Acer’s Aspire Go 14, 15 and 16, the ASUS Vivobook 14/15/17 and ExpertBook B5 Flip, B3 G2 and P3 G2. The likes of Dell, Samsung and Lenovo will announce their own Core Series 3 devices in the near future.This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/intel-launches-new-core-series-3-chips-for-mainstream-laptops-164821846.html?src=rss

Gemini can now draw on your Google data to personalize the images it generates

16.04.2026 18:12 Your Google Photos library could soon influence the kind of images you can generate with Gemini. After letting users personalize the AI assistant's responses with data from Gmail, Search and YouTube, Google says it's bringing that same "Personal Intelligence" to Nano Banana 2 to make it easier for users to create personalized images with the AI model.The goal is to have the data affiliated with your Google account — your YouTube history, emails, Google Photos, etc. — provide context to Nano Banana 2 so you don't have to. Rather than prompting Gemini's image generation model with information about you or photos of your belongings, a direction to "create a picture of my desert island essentials" should produce an image that includes the things you care about without any extra context. Similarly, if you use labels in Google Photos to identify people or pets, you can tell Gemini to "create a hand-drawn illustration of mom," and it should be able to use Google Photo's labels to find the right reference photo and create an image of the right person.GoogleIf Gemini creates images that don't look right, you can still send a follow-up prompt to refine the result, or select a new source image from Google Photos with the "+" button. Google says you can also click the "Sources" button to view what images the AI referenced in the first place, or ask it directly for the attribution and sources used for a specific image.Personalized user data is one of the unique advantages Google has over companies offering competing AI assistants, so expanding Personal Intelligence to an already popular feature like image generation is a natural way to build on that lead. For now, this more personalized version of Nano Banana 2 is available in the Gemini app for eligible AI Pro and AI Ultra subscribers. Google says the feature will come to Gemini in Chrome and other users "soon."This article originally appeared on Engadget at https://www.engadget.com/ai/gemini-can-now-draw-on-your-google-data-to-personalize-the-images-it-generates-160000269.html?src=rss

The first real trailer for the Street Fighter movie is filled with crowd-pleasing moments

16.04.2026 18:12 We finally have a real-deal trailer for the upcoming Street Fighter movie, after a short teaser dropped at The Game Awards last year. This is nearly three minutes of fighting, silly dialogue and, of course, Easter eggs from the games. To the latter point, there's a scene of Ken beating up a car like in the bonus stages from Street Fighter II and footage of Ryu powering up one of his famous Hadoken fireballs. There's even a cheeky reference to Chun-Li's notoriously-large and powerful thighs. This is all helped along by the fact that the actors all look very silly and mostly accurate to the games. The plot looks to be fairly standard for this type of adaptation. There's a big, important fighting tournament and Chun-Li is recruiting people from around the globe, acting like the franchise's Nick Fury or something. Ken and Ryu are beefing, M. Bison is involved in a criminal conspiracy and everyone else is punching and/or making snarky asides. It looks campy as hell, which is a good thing. Street Fighter is directed by Kitao Sakurai, who made the film Bad Trip and was heavily involved with The Eric Andre Show. It hits theaters on October 16. The cast is actually stacked. Noah Centineo and Andrew Koji lead the film as Ken and Ryu, but Jason Momoa is playing Blanka and Curtis '50 Cent' Jackson is portraying Balrog. Other actors involved include David Dastmalchian, Callina Liang, Cody Rhodes and Orville Peck. This is the third attempt at a live-action Street Fighter adaptation. The 1994 film is famous for Raul Julia's iconic performance as M. Bison and 2009's Street Fighter: The Legend of Chun-Li is famous for being very bad.This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-first-real-trailer-for-the-street-fighter-movie-is-filled-with-crowd-pleasing-moments-153145868.html?src=rss

Meta isn't setting its Oversight Board free just yet

16.04.2026 18:12 The Oversight Board — the policy body Meta created to weigh its most impactful moderation rulings — has seen its role within Mark Zuckerberg's empire come into question due to shifting content policy priorities and dwindling investment. The Oversight Board has taken steps to formalize its long-contemplated desire to work with other companies, but Engadget has learned Meta has thus far declined to move forward with that process. Over the last year, board members have become increasingly interested in artificial intelligence policy and how their experience shaping Meta's content rules could translate into advising companies in the generative AI space. That interest has intensified as some AI companies have privately signaled they would be open to working with the board, according to a source familiar with the organization who was not permitted to speak publicly. The board began talks with Meta last fall about the possibility, which would require the company to sign off on changes to the legal documents that govern the board's operations. But Meta officials have not indicated whether the company is willing to make those changes, which would likely require approval from top executives. Platformer, which first reported on Meta's budget negotiations with the Oversight Board, noted that the company "has long encouraged the board to seek additional funding sources." So far, no other company has publicly shown interest in working with the group, though the board has had conversations with other firms behind the scenes. Oversight Board co-chair Paolo Carozza told Engadget in December that there had been "really preliminary" discussions between the board and AI companies, though he declined to name which ones in particular. "It feels like quite a different moment now, largely because of generative AI, LLMs, chatbots the way that a variety of retail-level users of these technologies are facing a whole new set of challenges and harms that's attracting a lot of scrutiny," he said at the time. Meta has readily agreed to amend the board's governing documents in the past — like when the trust that controls the Oversight Board's budget funded a new organization to mediate content moderation disputes in Europe. While Meta executives once promoted the idea of its ostensibly independent Oversight Board working with other social media platforms, the prospect of the group working with a competitor as it pursues AI superintelligence is apparently more complicated. Over the last five years, board members have received briefings from officials at Meta about the inner workings of its moderation systems and other non-public details as part of their work with the company. That raises practical questions about how the board would safeguard Meta's proprietary information, as well as larger strategic questions about whether Meta would want its Oversight Board to work with some of the companies it's now fiercely competing with, the source said. It's not clear how invested Meta's current leadership is in ensuring a future for the board. Former president of global affairs Nick Clegg, who was one of the most vocal champions of the board's work, left the company last year.Meanwhile, other board members have publicly made the case that the group, which consists of free speech and human rights experts from around the world, is well-positioned to guide AI companies grappling with an increasing number of real-world harms. When Anthropic published a "Claude Constitution" earlier this year, the board published a lengthy analysis from member Suzanne Nossel arguing that Claude also needed the kind of "oversight" the board has provided for Meta. She made a similar argument for the wider AI industry in an op-ed in The Guardian last month.While Nossel denied that she was directly pitching the Oversight Board to Anthropic, she said that AI companies face many of the "same dilemmas" as social media platforms. "When the board was first created, there was the notion that we might work across the industry," she told Engadget. "Now, as the world shifts toward an AI-centric paradigm, we're very interested in what our experience can bring to that conversation." Oversight Board members, who naturally have a vested interest in expanding their purview, aren't the only members of the industry who have warned that generative AI platforms are essentially speed-running social media companies' playbook. A former OpenAI researcher recently wrote that "OpenAI Is Making the Mistakes Facebook Made," citing the AI company's moves toward optimizing for engagement and its plans for in-app advertising. The researcher cited Meta's Oversight Board as an example of the kind of independent governance that's needed in the AI industry.The question of working with other companies has taken on new urgency as the Oversight Board faces the possibility that it will lose its backing from Meta. In a statement, a Meta spokesperson pointed to previous reports that Meta has committed to funding the board through 2028 and said that "nothing has changed." But a source familiar with the board tells Engadget that Meta has so far only handed over half of the smaller tranche of 2028 funds to the board amid ongoing discussions about its future, including whether it will expand its purview beyond Meta. There are also very real questions about how the Oversight Board fits into Meta's current strategy around content moderation. Zuckerberg announced last year that Meta was shifting away from most proactive moderation, ending fact-checking in the United States and rolling back hate speech rules. Zuckerberg himself reportedly led the push for these changes following a meeting with then President-elect Donald Trump. The Oversight Board, which Meta has sometimes asked to advise on major policy changes, was not consulted. The company recently said it plans to reduce the number of human moderators in favor of AI-based systems."The Oversight Board is currently engaged in meaningful discussions with Meta regarding its future and the evolution of its model to ensure the organization can address the most urgent emerging challenges in AI governance, standards, and accountability," an Oversight Board spokesperson said in a statement. "At this time, no decisions have been made about the Board’s future, and the organization’s day-to-day work and mandate remain unchanged.”Critics have long said that the board, which has received more than $280 million from Meta, moves far too slowly. In a little more than five years of operation, the board has published more than 200 decisions about specific moderation issues, which Meta is required to uphold. Those decisions — a tiny fraction of the millions of requests it receives — can take months, though the board can opt to move more quickly. The board has also made hundreds of policy recommendations, which Meta has to respond to but isn't required to implement. The company has agreed to at least some changes in response to 75 percent of recommendations, according to the board. For the Oversight Board, working with a company besides Meta would begin to address some of the challenges it now faces. It would boost the group's credibility at a time when Meta seems to be re-evaluating its relationship with the board, and it would open up the possibility of new sources of funding. But the situation underscores another long-simmering tension when it comes to the role of the "independent" oversight organization. Meta has always been in control of how much influence the group can actually have. And it's not clear that the company is ready to let the board, which has spent the last five years learning the minutiae of Meta's content moderation and policy processes, advise the companies it's now competing with.During its work with Meta, the Oversight Board has weighed in on its rules for AI several times. The board has criticized the company's "manipulated media" policy that governs deepfakes and other content, which led to Meta adopting new rules around AI labeling. In its most recent decision dealing with AI, the board urged Meta to invest in better AI detection tools and to collaborate more closely with other platforms. The company has not yet formally responded to those recommendations. This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-isnt-setting-its-oversight-board-free-just-yet-153000172.html?src=rss

Meta Quest headset prices are going up on April 19

16.04.2026 18:12 The RAM crisis has prompted another company to jack up hardware prices. Meta says it will be increasing the price of Quest headsets on April 19. The Meta Quest 3 will get a $100 hike to $599, while the Quest 3S will be $50 more expensive at $350 and $450 . Meta is blaming the increases on the rising costs of RAM, which has skyrocketed in price due to a shortage of chips as AI companies gobble up as much memory as they can for their data centers. Sony recently bumped up the prices of PS5 consoles and the PlayStation Portal handheld for similar reasons. Microsoft made its Surface PCs more expensive this week too. Meta Quest accessories are staying at the same prices, but refurbished Quest units are somehow getting more expensive as well. Refurbished Quest 3S units will be also be $50 more at $320 and $410 . Meta is increasing the price of a refurbished Quest 3 by $100 to $550. I’m not exactly sure how the company can pin those changes on increased manufacturing costs. Meanwhile, Meta told The Verge that it doesn’t expect to increase the prices of its smart glasses anytime soon.Correction April 16, 2026, 11:28AM ET: This story initially stated that the price of a refurbished Quest 3 is increasing by $170. It’s going up by $100. We regret the error.This article originally appeared on Engadget at https://www.engadget.com/ar-vr/meta-quest-headset-prices-are-going-up-on-april-19-143259031.html?src=rss

Anna's Archive told to pay Spotify and record labels $322 million over unprecedented music scraping

16.04.2026 18:12 The open-source library and search engine Anna’s Archive has been ordered to pay Spotify and the three of the world’s largest music labels $322 million in damages after it claimed to have scraped the entirety of the streaming platform’s library of music. Spotify, Universal Music Group, Warner Music Group and Sony Music Entertainment, sued Anna’s Archive in January for a slightly comical $13 trillion. They alleged Anna's Archive had illegally scraped 86 million songs — a significant chunk of all the music on the planet — and intended to make them available for download via BitTorrent. At the time, Spotify called the scraping a "brazen theft of millions of files containing nearly all of the world’s commercial sound recordings." In a since-deleted blog post, Anna's Archive stated the scraping was an act of preservation. Still, a New York federal judge sided with the plaintiffs after the archive's anonymous operator failed to respond to the lawsuit. The court order finding Anna's Archive guilty of direct copyright infringement, breach of contract and violation of the Defense Contract Management Agency was filed on April 14. A further claim of violation of the Computer Fraud and Abuse Act was dismissed by the judge. The total breakdown of damages includes $7.5 million to each of Sony and Universal Music and $7.2 million to Warner Music, with the remaining $300 million going to Spotify. The latter figure amounts to $2,500 for each of the 120,000 scraped music files already made available by Anna’s Archive. The remainder of the 86 million files were due to be released to the public at a later date. The court also ordered Anna’s Archive to "immediately destroy all copies and phonorecords of any work ‘scraped,’ downloaded, copied or otherwise extracted from Spotify," but whether it actually does this, or indeed hands over a penny of the damages, remains to be seen. The bizarre reality of this case is that the person behind Anna’s Archive remains a mystery.This article originally appeared on Engadget at https://www.engadget.com/big-tech/annas-archive-told-to-pay-spotify-and-record-labels-322-million-over-unprecedented-music-scraping-151034032.html?src=rss

Bluesky is having some issues in one of its 'reginos'

16.04.2026 18:12 Bluesky is once again having a wobble. The platform says some of its systems are down and that it’s “investigating an incident with service in one of our reginos” . The issue appears to have started at 1:42AM ET and was still persisting as of 11AM.According to Bluesky’s status page, three servers were down, including one based in the US East region. The outages appear to be due to connection timeout issues. It seems that only certain users are being affected. Bluesky has been mostly working fine for me this morning, though there were a couple of occasions when I had to refresh the page to get my feed to load. The social media service had another brief outage earlier this month.This article originally appeared on Engadget at https://www.engadget.com/social-media/bluesky-is-having-some-issues-in-one-of-its-reginos-150515987.html?src=rss

Canva starts previewing a more powerful version of its AI assistant

16.04.2026 18:12 Adobe isn't the only company releasing a new AI assistant this week. Ahead of its Create event in Los Angeles today, Canva announced Canva AI 2.0. Building on its existing AI assistant, the company is billing the release as its most significant update since the platform first launched in 2013, and the culmination of years of investment to build its own foundational design models. As you might imagine, it all starts with a conversational interface that allows you to describe an idea or goal and the system will start generating a design to match. Under the hood, there's a new orchestration layer that allows the model to use all of Canva's disparate tools to accomplish complex, multi-step tasks. For instance, the company suggests you could use Canva AI to create a multi-channel advertising campaign, and the software will generate everything you need to get that off the ground. For brands, Canva AI 2.0 can adapt to their design needs. CanvaIf edits are required, the company says Canva AI avoids one of the pitfalls of many other image generation models. It's possible to edit every visual element the system generates, just like if they were created with a traditional image editor. As a result, you can do things like swap out images and tweak fonts without affecting any other part of a design. To bring everything together, Canva has built persistent memory into the tool. The more you use Canva AI, the better the system will get at applying your personal taste and style to future generations. According to the company, it also has a context window that is long enough to maintain coherence until you arrive at a final design. Alongside those enhancements, Canva is adding support for new workflows that expand what you can do with its software, starting with connections that allow its models to pull data from other apps, including Notion, Slack, Zoom, Gmail, Google Calendar and more. Users can also schedule tasks for Canva AI to complete in the background, and the company has even baked in deep research capabilities into the tool. The coding function Canva previously offered has been upgraded to include support for HTML imports, allowing users to bring any HTML file or AI-generated experience into Canva's visual editor to tweak the design of it without breaking things. For brands, the company is also offering a tool that can process their visual identity and apply it to new and existing designs. Canva's updated coding agent now support HTML imports. CanvaAs a casual observer, it might seem like Canva is trend chasing, but Danny Wu, the company's head of AI, argues the new AI tools represent a natural evolution for Canva. "This is something we've been dreaming of and working towards for quite a while," he tells Engadget. "Even before ChatGPT was a thing, we were thinking, 'what if we don't have a template that matches your needs?' … So I wouldn't describe this as a pivot or shift, we've been wanting to offer these kinds of capabilities all along as part of our mission to make design simple."If you want to give Canva's new tools a try for yourself, Canva AI 2.0 is available as a research preview starting today. The first 1 million people who visit the Canva website will get first access, with availability gradually expanding to more users over the coming weeks. As before, access to Canva’s AI features remains included in the company’s free offering, though it’s also introducing a new AI Pass add-on that significantly increases rate limits for users. This article originally appeared on Engadget at https://www.engadget.com/ai/canva-starts-previewing-a-more-powerful-version-of-its-ai-assistant-130000966.html?src=rss

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