Amazon will start launching its Project Kuiper Starlink rival next week

03.04.2025 19:00 Following recent tests, Amazon is finally ready to launch its Project Kuiper space internet project in a bid to rival Elon Musk's Starlink, the company announced. The first batch of 27 satellites on the KA-01 mission are set to launch into low earth orbit aboard a United Launch Alliance Atlas V rocket on April 9th next week from Cape Canaveral if conditions allow. Amazon hopes to start offering the high-speed internet service "later this year," it said. Amazon's network will eventually comprise 3,200 satellites launched from partners including ULA, Arianespace, Blue Origin and even SpaceX. Much like that company's Starlink, Project Kuiper's service will cover the entire planet when completed. It will work with a dish as small as seven inches that will deliver speeds up to 100Mbps, smaller than Starlink's Mini, or up to 1Gbps with larger dishes. The company said the cost of terminals will be under $400. The satellites will cruise at 17,000 mph at 392 miles above earth, circling the planet in about 90 minutes. They'll use a dialectic mirror film coating that's supposed to scatter light and make them less visible to ground-based astronomers, Amazon said. SpaceX's constellation currently uses over 7,000 satellites, so the Project Kuiper and Starlink fleet will use over 10,000 LEO satellites once Amazon's network is complete. Amazon Amazon launched two test satellites in October 2023 and proclaimed its early tests a success, with the pair sending and retrieving data at speeds of up to 100 gigabits per second. Later in December, it bolstered the network with a network of high-speed laser cross-links that promise further speed boosts. The company claims its mesh network can move data about 30 percent faster than terrestrial fiber optic cables. Project Kuiper’s first launch will be the heaviest payload yet for the Atlas V, which will fly in its most powerful configuration. The rocket will include five solid rocket boosters in addition to the main booster, and a payload fairing 77 feet high and 16.4 feet wide. Despite past successful tests, the mission isn't without risk. "We’ve done extensive testing on the ground to prepare for this first mission, but there are some things you can only learn in flight, and this will be the first time we’ve flown our final satellite design and the first time we’ve deployed so many satellites at once," Project Kuiper vice president Rajeev Badyal wrote. "No matter how the mission unfolds, this is just the start of our journey, and we have all the pieces in place to learn and adapt as we prepare to launch again and again over the coming years."This article originally appeared on Engadget at https://www.engadget.com/science/space/amazon-will-start-launching-its-project-kuiper-starlink-rival-next-week-123011012.html?src=rss

Nikon's Z5 II is the cheapest full-frame camera yet with internal RAW video

03.04.2025 14:20 After years of lagging behind rivals when it comes to video capture , Nikon is pushing new boundaries in that area. Its latest salvo is the $1,699 24-megapixel full-frame Z5 II, perhaps the cheapest mirrorless camera so far to support internal RAW video. It also offers improved autofocus with new AI powers, cleaner images and enhanced image stabilization. The Z5 II is a wholesale remake of the original Z5 and that starts with video. While still limited to 4K 30 fps and cropped 4K 60 fps, it can now capture those formats internally using the company's 12-bit N-RAW format with N-log, along with 10-bit H.265 and 8-bit H.264. Interestingly, it will record in N-RAW to SDXC UHS-II cards, since the camera lacks high-speed CFexpress slots. That likely means you'll need to buy very fast cards and that the N-RAW video will be highly compressed. Still, it's a feature available on no other camera in this price range. Nikon Nikon is also promising much-improved autofocus bolstered by a new image-processing engine and tech borrowed from its high-end Z9 and Z8 models. The Z5 II can now lock onto subjects more quickly, particularly human eyes, faces and bodies, and works in lower light down to -10 EV, compared to -3 EV before. Meanwhile, the AI system can detect up to nine subject types ranging from animals to bicycles. When working in Auto-Area AF, these subjects can be detected, focused on, and tracked automatically. Native ISOs have been boosted to 100-64000 , up from a maximum 51,200 before. That should improve noise levels across the ISO ranges, the company said. However, resolution is still limited to 24 megapixels. Nikon In-body stabilization has been boosted to 7.5 stops with supported lenses, way up from five stops on the Z5. That's paired with electronic stabilization designed to keep handheld video steady. The Z5 II's viewfinder still offers a decent 3.69-million dots of resolution, but brightness has been boosted to 3,000 nits with 13 levels of brightness control. And it now comes with a 1.7-million-dot vari-angle display that's a big improvement from the previous model's tilt-only screen. The body now has a deeper grip to improve handling and comes with a one-touch Picture Control button for previewing and switching between color profiles in real time, matching a recent trend started by Fujifilm's X100 VI. Other features including dual SD UHS-II card slots, 3.5mm headphone and mic jacks, camera to cloud connectivity via Nikon's Imaging Cloud and a new weather-proof build "on par with the Z6 III," according to Nikon. The Z5 II looks to be an impressive hybrid full-frame camera for the money and rivals Sony and Canon don't really have anything in the same price range that can match it. However, it also comes at a price $300 higher than the Z5 was at launch. Still, it could tempt filmmakers and others away from similarly priced crop sensor cameras from the likes of Fujifilm and Sony. The Z5 II is now on pre-order for $1,699 or $1,999 with a 24-50mm f/4-6.3 kit lens. This article originally appeared on Engadget at https://www.engadget.com/cameras/nikons-z5-ii-is-the-cheapest-full-frame-camera-yet-with-internal-raw-video-113041486.html?src=rss

The Switch 2's battery life is shorter than the current Switch

02.04.2025 23:51 The Switch 2 is bigger, more powerful and more expensive than the original Switch, but the tech specs for the new console reveal at least one key way it's worse: The Switch 2's battery life is shorter. Nintendo says that battery life on the Switch 2 varies depending on the game you play, but that it estimates the console should last approximately "2 – 6.5 hours." That's notably shorter than the battery life you'll get out of a current Switch or Switch OLED, based on the company's support page. Nintendo estimates that a Switch OLED "with a serial number that starts with 'XT'" should last around "4.5 to 9 hours." Non-OLED Switch consoles "with a serial number that starts with 'XK'" are expected to last the same amount of time. Even the original Switch, which has "a serial number that starts with 'XA'," gets a minimum of 2.5 hours of battery life. Apparently, the extra power of the Switch 2 comes with a price. Nintendo's tech specs confirm a few other notable details. The Switch 2 supports Wi-Fi 6, which should mean you'll get faster internet speeds when the console isn't docked and connected over ethernet. Based on Nintendo's guarantee that the console "supports 120 fps when 1920x1080/2560x1440 resolutions are selected," it seems like the Switch 2 won't support HDMI 2.1. As far as controllers are concerned, Amiibo support remains, but if you have special place in your heart for the Wii-esque motion controls you could use on the original Switch, it looks like you're out of luck on the Switch 2. Neither the left or right Joy-Con 2 controllers have an IR sensor, one of the ways Nintendo tracked motion on the Wii and Switch. That doesn't mean you can't use motion controls on the Switch 2, just that Nintendo isn't using IR to make them work. Do any of these changes dramatically alter the calculus on whether the Switch 2 is worth buying? Maybe not, but it is interesting to see some of the compromises and decisions Nintendo made to offer what is effectively "the Switch, but better."This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-switch-2s-battery-life-is-shorter-than-the-current-switch-211753028.html?src=rss

Nintendo Switch 2: Everything we know after the Direct announcement

02.04.2025 23:51 With Nintendo's April 2 Direct showcase over and done, we now know more about the Switch 2 than ever before, including its release date and price . Thanks to Nintendo's January 16 teaser trailer, we've long known what the Switch 2 will look like, and that it will arrive in 2025 — over eight years after its predecessor. The Nintendo Switch 2 looks very similar to the original system, albeit with a larger display, magnetic Joy-Cons and a sleeker design. The company also reaffirmed that the upcoming console will be backwards compatible with Switch games. Looking to catch up on everything we know about the Switch 2? Read on. What are the key new features of the Nintendo Switch 2? Display and dock The Nintendo Switch 2 has a 1080p 7.9-inch display with a 120Hz refresh and HDR compatibility. It also supports up to 4K output at 120Hz when docked. Joy-Con and Pro Controller The new Joy-Con for Nintendo Switch 2 attaches magnetically with a button to release them. They have larger SL and SR buttons to make playing multiplayer games on one Joy-Con more feasible. The analog sticks are no longer tiny nubs, and are closer in size to the ones you might find on a PS5 or Xbox controller. They have what Nintendo is calling “HD Rumble 2” built in, which seems to be a refinement of the original vibration function. Finally, each Joy-Con has an optical sensor that allows you to use it as a mouse, and a C button, which we’ll get to in a minute. Nintendo The new Pro Controller for the Nintendo Switch 2 comes with everything you’d expect based on the refreshed Joy-Con: Namely HD Rumble 2 and the C button. There are also remappable GL/GR buttons around the back and a standard audio jack for connecting a headset. Both options come with Amiibo support built in. The Switch 2 comes with two Joy-Con as you’d expect, and additional pairs are priced at $90. The Pro Controller will cost $80. The C button stands for “chat” The new C button is a dedicated way to enter a chat session with friends. As well as the standard features you’d expect from voice chat, Nintendo has built a Discord-like video-sharing feature, which lets you show your gameplay to others and see other people’s screens while you’re playing. The chat function works with a mic built into the console, though headsets are also supported. Nintendo will also sell a $50 camera that plugs into the USB-C port on the top of the console, which will allow you to stream your face along with your game. Nintendo GameCube support The Switch 2 will work with GameCube games via the Nintendo Switch Online Expansion Pack. The three titles available at launch will be F-Zero GX, The Legend of Zelda: The Wind Waker and Soul Calibur II. Improved specs Perhaps the biggest feature, though, is one you can’t see: The Switch 2 has an all-new processor and GPU and significantly more storage , along with support for faster and more capacious microSD cards. This will obviously lead to better first-party games and upgraded Switch experiences, but more importantly it will mean multi-platform games that had to skip the original, underpowered Switch will be able to be ported over. With games like Cyberpunk 2077 coming to the Switch 2 at launch, it seems like far more ports will be feasible than on the original console. Another major improvement comes in the form of networking — the Switch 2 supports WiFi 6, which will improve the original's often glacial download speeds. Similarly, the new dock sports an ethernet port for a rock-solid connection. How much will the Nintendo Switch 2 cost? The Nintendo Switch 2 will be available for $450 standalone, or for $500 with a bundled digital copy of the new Mario Kart game, Mario Kart World. That’s significantly more expensive than the original Switch, which launched at $300, and has remained at that price ever since. It’s also more expensive than the entry-level current-gen consoles from Sony and Microsoft. The comparison looks a little better up against Valve’s Steam Deck, which costs $400 for the LCD model or $550 for the basic OLED model. The Steam Deck is more affordable than most PC handhelds. When will the Nintendo Switch 2 come out? June 5, 2025. When do pre-orders open for Nintendo Switch 2? Pre-orders begin on April 9, from a variety of retailers and Nintendo itself. How long will the Switch 2's battery last? Nintendo says that the Switch 2 will last between 2 and 6.5 hours. This is similar to the original Switch, which was rated for 2.5-6.5 hours, though later revisions upped that figure significantly. The company cautions that "this time is an estimate ... battery life will depend on the games you play and usage conditions." When can I try the Nintendo Switch 2? Nintendo is planning a worldwide roadshow to let gamers go hands-on with the console. These events start in New York and Paris on April 4-6, with others taking place throughout the following two months. Ticket registration for many of the Nintendo Switch 2 Experience events has closed, but waitlists are available. However, given that Nintendo is taking a first come, first served approach, your chances of attending the roadshow if you don't already have a ticket seem very small at this point. The full list of Nintendo Switch 2 Experience dates is as follows: North America: New York, April 4-6, 2025 Los Angeles, April 11-13, 2025 Dallas, April 25-27, 2025 Toronto, April 25-27, 2025 Europe: Paris, April 4-6, 2025 London, April 11-13, 2025 Milan, April 25-27, 2025 Berlin, April 25-27, 2025 Madrid, May 9-11, 2025 Amsterdam, May 9-11, 2025 Oceania: Melbourne, May 10-11, 2025 Asia: Tokyo , April 26-27, 2025 Seoul, May 31-June 1, 2025 Hong Kong, To be announced Taipei, To be announced Is the Nintendo Switch 2 backwards compatible? Nintendo confirmed in November 2024 that the Nintendo Switch 2 will be backwards compatible. It will also feature access to Nintendo Online, so users will be able to play all of those old retro titles. In the initial Nintendo Switch 2 press release, Nintendo reiterated that physical and digital Switch games will work on the new system. However, it noted that "certain Nintendo Switch games may not be supported on or fully compatible with Nintendo Switch 2." We now have more information on which games are working thanks to a guide Nintendo put together. Nintendo's software compatibility chart on April 2, 2025.Nintendo As of April 1, the vast majority of Switch 2 games are marked as compatible, but many popular games are said to have some issues. Nintendo has marked most of these as “under investigation,” suggesting a fix may be on the way in time for launch. Nintendo says it is manually testing every Switch game for compatibility. Only one title is marked as incompatible: Nintendo Labo Toy-Con 04: VR Kit. This was part of Nintendo’s Labo range of games that worked with Cardboard accessories, and is incompatible as the Switch 2 doesn’t physically fit in the VR headset. Will old games be enhanced in any way? The original Switch has, to put it mildly, struggled to run some of the late-generation software that's come down the pike. Could these games be enhanced to take advantage of the increased horsepower of the Switch 2? That’s unclear. In an “Ask the Developer” page on its site, Nintendo says that old games are working through a real-time translation system, which sounds similar to how Rosetta allows modern Macs to run old software. With that said, the new and old Switch are much closer in hardware than that. In the same developer interview, it’s said that in its testing of old games for compatibility, there were some occasions “where loading times became faster, or game performance became more stable,” but we don’t have any detail beyond that. As well as backward compatibility, Nintendo is also offering up premium ‘Switch 2 Edition” upgrades for a select few games, which have improved resolutions and frame rates, and some bonus features and content. What exactly that means will vary, but Nintendo did confirm that Metroid Prime 4: Beyond will have 4K/60 and 1080p/120 options on the Switch 2. In the case of the two mainline Zelda games, those will be free to Switch Online Expansion Pack members, while others will be paid upgrades. Games confirmed to have a Switch 2 Edition to date include: Super Mario Party Jamboree The Legend of Zelda: Breath of the Wild The Legend of Zelda: Tears of the Kingdom Kirby and the Forgotten Land Pokémon Legends: Z-A Metroid Prime 4: Beyond Nintendo has not said how much the paid upgrades will cost. What will the cartridges taste like? You may remember that the original Switch cartridges taste absolutely awful. This was on purpose, to discourage folks from putting the games in their mouth. Will the successor follow suit and continue to dip cartridges in a foul-tasting bitter coating? Only time will tell. What are the launch games? We expect this list to change substantially over the coming weeks and months, but the titles currently confirmed to be available on day one follow: Arcade Archives 2 Ridge Racer Bravely Default: Flying Fairy HD Remaster Cyberpunk 2077 Deltarune Fast Fusion Fortnite Hitman: World of Assassination Hogwarts Legacy Kunitsu-Gami: Path of the Goddess Mario Kart World Nintendo Switch 2 Welcome Tour Puyo Puyo Tetris 2S Split Fiction Street Fighter 6 Survival Kids Yakuza 0: Director's Cut That's everything we know about the Nintendo Switch 2 today. We'll update this article with any information we can gather directly from sources. Any changes made to the article after its initial publishing will be listed below. Update, January 24, 2025, 12:36 PM ET: This story has been updated to include speculation about price, potential game enhancements and the taste of cartridges. Update, February 5, 2025, 9:30AM ET: This story has been updated to note the time when the April 2 Nintendo Direct starts. Update, February 24, 2025, 12:30 PM ET: This story has been updated to include speculation about storage and information about the new microSD Express standard. Update, March 6, 2025, 2:30PM ET: This story has been updated to note recent FCC filings to indicate the presence of Wi-Fi 6 and NFC support. Update, March 14, 2025, 12:15PM ET: This story has been updated to include pricing and sales speculation from analysts. Update, March 20, 2025, 12:45PM ET: Updated to include a note about the Seattle Mariners new jersey patches featuring Nintendo and the Switch 2. Update, March 27, 2025, 3:50PM ET: Updated to add details about the C button, Nintendo Today! and Virtual Game Cards. Update, April 1, 2025, 10:16AM ET: Updated to add link to livestream and details on its length. Update, April 2, 2025, 4:40PM ET: Added details from the April 2 Nintendo Direct event, including specifications, price, release date and launch titles. Jeff Dunn contributed to this report.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-switch-2-everything-we-know-after-the-direct-announcement-195136505.html?src=rss

GameChat is decades late and looks pretty janky

02.04.2025 23:51 In 2002, Microsoft launched Xbox Live with built-in voice chat as one of the main selling points of the then new service. Now, nearly 25 years later, Nintendo is finally giving its fans an easy way to talk to their friends online over a friendly match of Mario Kart World. Considering some of the solutions Nintendo has offered in the past, GameChat is surprisingly elegant. A tap of the Switch 2's new C button, conveniently located below the Home button on the right Joy-Con, brings up a dedicated interface that allows you to quickly start screensharing, mute and unmute your mic and, if you decide to buy the optional Switch 2 Camera, enable video. What's more, the Switch 2 has a built-in mic. We'll need to test the handheld to see how well the microphone performs in a noisy environment; Nintendo touted its noise-reduction features in today's introduction. But if nothing else, kudos to Nintendo for realizing it couldn't release a new console in 2025 without voice chat built-in and making that feature standard on all models. However, if the demo Nintendo showed off today is any indication of the final product, the company has some work to do. Voice chat looks like it works well enough, with users allowed to invite up to 11 other people to join their conversation. That said, screen sharing and video chat look very rough. When everyone in the video started streaming their gameplay, it looked like the games were running at less than 30 frames per second, making it difficult to see how it would be possible to use the feature to guide a friend through a tricky section, like Nintendo suggested in the demo. Video chat was equally janky, with the footage from the Switch 2 Camera looking like something captured by a webcam from the mid-aughts. Moreover, if you want to see your friend's screen, there's an additional tradeoff. Nintendo showed off three different interface options, with two of them devoting a fair amount of screen space to tiles for your friends. I imagine this won't be a problem if you're playing on a TV, but even on the Switch 2's large 7.9-inch screen, the interface looks like it could get cramped fast. To Nintendo's credit, the company has thought a lot about parental controls, with features that allow parents and guardians to decide who their kids can chat with online and if they can join a session with video. But the thing is none of GameChat’s capabilities are new. They've existed in apps like Discord for years, which begs the question why some of them look so rough this close to launch. Nintendo has time between now and June 5 to polish GameChat, but in 2025, making a technically competent chat app shouldn't be so hard. Of course, I imagine most of the Switch 2's audience won't care if some of GameChat's features are half-baked. For the rest of us, the company plans to offer the feature for free until the end of March 2026. One would hope that's enough time for the company to catch up on two decades worth of progress in online gaming.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/gamechat-is-decades-late-and-looks-pretty-janky-202309823.html?src=rss

Sonos cut retail prices for its Era 100 speaker and Ray soundbar

02.04.2025 23:51 Sonos has given two of its audio products price cuts. The Era 100 smart speaker and Ray soundbar now retail for $199. The change offers new customers a $50 savings for the Era 100 and $80 on the Ray. Both speakers would frequently show up on sale, but Sonos has confirmed that this is a permanent pricing change for the products. These items have been available for a few years, so the price drop might signal that a refresh is in store for both. When it debuted in 2023, the Era 100 was an upgrade on the Sonos One, bringing overhauled touch controls and even better audio quality to the same cylindrical form factor. At $200, it's now selling for what the Sonos One cost, making it a solid choice for a home speaker. The Ray came out in 2022, offering a solid home theater performance without the most high-end audio or accompanying high-end price tag. This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/sonos-cut-retail-prices-for-its-era-100-speaker-and-ray-soundbar-201049055.html?src=rss

Is the $450 Nintendo Switch 2 too expensive?

02.04.2025 23:51 It seems fitting that Nintendo didn’t reveal the Switch 2’s $450 price during its Direct stream this morning — it would have just bummed everyone out. After spending an hour hearing about how the Switch 2 practically fixes almost every problem we had with the original console, and seeing teasers for exciting games like Mario Kart World, why spoil the good vibes with the harsh reality of market economics? Instead, Nintendo revealed the console’s price in the lowliest of media communications: A simple press release. My first reaction was shock. $450 for a mostly portable console? That’s the same retail price as the PlayStation 5, a system that’s also currently on sale for $400 together with Astro-Bot. Sure, the Switch 2 is vastly superior to the original Switch, but it likely doesn’t have PS5-level hardware. The price jump is also surprising since the original Switch launched at $300 in 2017. Can you imagine we thought the $350 Switch OLED was too high-priced? Unfortunately, it’s not 2017. NVIDIA now has mid-range GPUs selling for upwards of $600, the cost of almost every product has gone up, and massive companies like Nintendo are bracing for the potential impact of the Trump administration’s long-threatened tariffs. A $450 Switch 2 is expensive, I’m not denying that. But in the current economic landscape, I would hesitate to call it too expensive. Nintendo Consider this: The Switch 2 is just $50 more than the cheapest Steam Deck, a portable PC gaming handheld with significantly slower hardware, a smaller and lower quality screen, and a much bulkier frame. The Switch 2, meanwhile, is just as thin as the original model, it has a 7.9-inch 1080p screen that can run up to 120fps with HDR, and it’s powerful enough to play games at up to 4K/60fps while docked. Based on the games we’ve seen so far, the Switch 2 seems surprisingly powerful for its size. The Switch 2 also improves on its controls with the Joy-Con 2, which now magnetically attach to the consoles, feature larger analog sticks and can also work as mice across a variety of services. You won’t be removing the Steam Deck’s controls without the use of a small saw. And I’ve yet to see a handheld PC maker deliver removable controls that are as comfortable and easy to use as the original Switch . Nintendo’s original Joy-Con were far from perfect, but they did the job, and I’d wager the company has learned enough to make the Joy-Con 2f even better. Nintendo And while you can technically dock other PC gaming handhelds, they won’t see the performance upgrade Nintendo is claiming with the Switch 2. The company says its new console can reach up to 4K/60fps for some titles, thanks to an additional fan in the dock. We don’t know exactly what’s powering the Switch 2 yet, so Nintendo could be drastically overselling its capabilities. But given how seamless docking worked on the first Switch , it’s also something I think Nintendo has optimized more than PC companies, who are only just now dipping their toes into portable gaming. Maybe I’m just trying to justify my own purchases , but I just can’t get too angry about a $450 Switch 2. If we see many more $80 games like Mario Kart World, though, we should absolutely riot in the streets.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/is-the-450-nintendo-switch-2-too-expensive-195750206.html?src=rss

The Nintendo Switch 2 promises major storage upgrades, but it'll cost you

02.04.2025 23:51 The Nintendo Switch 2 had its big debut on Wednesday, and the new console looks to be a sizable, if mostly straightforward, upgrade over its mega-popular predecessor. Tucked between the new Donkey Kong and Mario Kart games, mouse mode and overhauled party chat features, though, was another significant update: The device supports faster microSD Express cards. This may not be the sexiest feature, but it should bring quicker load times and generally improved storage performance to the upcoming handheld. The company briefly showed new 256GB cards from Samsung and SanDisk during its presentation, complete with Mario logos printed on. However, the news came with a major caveat: The console is only compatible with microSD Express. The cards most people use today — which are based on the older UHS-I bus interface — will only work for loading videos and screenshots from an original Switch, not playing games, according to Nintendo’s support site. Nintendo says this restriction is necessary to preserve the Switch 2’s performance upgrades, and it’s worth noting that the console itself comes with a much more generous 256GB of space by default. But if you ever need to expand the device’s storage, this change will likely make doing so cost extra, while drastically shrinking the options you have to choose from. Unlike traditional UHS-I cards, a microSD Express card like the SanDisk model on the right comes with a second row of pins on the back. Jeff Dunn for Engadget What are microSD Express cards? SD Express is a relatively recent but seldom-used standard that lets SD cards take advantage of the NVMe protocol and PCIe interface, which is the underlying tech used by SSDs. A microSD Express card has a second row of “pins” on its back and can utilize a single lane’s worth of PCIe bandwidth. As a result, it can produce dramatically faster read and write speeds than its UHS-I counterparts. Whereas the latter advertise sequential transfer rates up to 104 megabytes per second , microSD Express cards have a theoretical maximum of 985 MB/s. That’s far behind the NVMe SSDs used by the PlayStation 5 and Xbox Series X, but in theory, it makes Express cards faster than some older SATA-based SSDs when it comes to loading game levels, retrieving saves or copying games to the external storage. It’s worth noting that many UHS-I microSD cards can exceed the 104 MB/s limit with proprietary card readers, but they still fall well short of microSD Express levels even with those. The same goes for speedier UHS-II cards, which are mostly used by professional types with select cameras and PCs and max out at 312 MB/s. Prior to Wednesday, the only reliably available microSD Express card we could find was this model from SanDisk. We recently tested it for our microSD card buying guide, and the upgrade was pretty dramatic. In the synthetic benchmark CrystalDiskMark, the SanDisk card achieved sequential reads up to 899.12 MB/s and sequential writes up to 650.41 MB/s. For comparison, the absolute fastest UHS-I card we’ve tested topped out at 209.25 MB/s for reads and 193.93 MB/s for writes — so, three to four times slower. In one of our “real-world” tests, the SanDisk Express card took an average of 20 seconds to move a 12GB folder containing various file types and subfolders to a PC and 52 seconds to write the folder back to the card. The Lexar card averaged 67 and 76 seconds, respectively. The gulf in random speeds — which measure how quickly a card can read and write small bits of data scattered throughout a device and tend to be particularly important for gaming — was similarly large, and in some benchmarks even greater. SanDisk's microSD Express card is one of the few options you can actually buy today. Jeff Dunn for Engadget Nintendo has not provided any official transfer speed ratings for the new console just yet, but all of this suggests that the Switch 2’s storage should be much faster than before, even if it’s not on par with the speeds of a PS5 or Xbox Series X. It’s also possible that, like those other consoles, the Switch 2 has hardware dedicated to decompressing files, which could make the real-world improvements over the original Switch’s storage performance even greater. The original SD Express standard was released in 2018, but the tech has mostly gone nowhere in the years since. There’s been the SanDisk card noted above, a full-size SD card from ADATA and not much else. Previously, Samsung and Lexar announced microSD Express cards that wound up missing their original release windows — though Samsung’s card may just be the same one unveiled today, and Lexar did release a new “Play Pro” microSD Express card on Wednesday. Host devices that support the standard, which are required to even see any improved speeds, have been highly uncommon over the same time frame. And while compatible card readers can deliver the faster transfer rates on certain PCs, they aren’t cheap, so at that point most people have been better off buying a faster external SSD. The SD Association pointed us to a LinkedIn page with other compatible devices when reached for comment, but the pickings are still slim, and very few of those support microSD Express cards specifically. The Switch 2 is by far the highest-profile device to embrace the standard, so it could be the thing that finally takes these cards from “cool idea” to “useful niche.” The Samsung and SanDisk microSD Express cards Nintendo quickly teased during its Switch 2 unveiling on Wednesday. Nintendo Questions of price and heat That said, there are multiple reasons why SD Express has failed to take off before this week, and it remains to be seen whether the Switch 2 will truly fix them. First and foremost is price. We’ve reached out to SanDisk and Samsung for confirmation, but for now we don’t know how much the microSD Express cards that Nintendo has teased will cost. If the couple other Express models available today are any indication, though, they’re likely to be much more expensive than the conventional cards you may have bought for the previous Switch. SanDisk’s Express card, for instance, costs $45 for a 128GB model and $60 for the 256GB version. The 256GB Lexar Play Pro is $10 cheaper, but its 512GB and 1TB versions cost a whopping $100 and $200, respectively. For reference, Samsung’s Pro Plus — another UHS-I card we recommend in our buying guide — costs $17 for 128GB, $23 for 256GB, $38 for 512GB and $80 for 1TB as of this writing. That’s a huge difference. What’s more, the Play Pro is the only purchasable microSD Express card we’ve seen thus far that even supports capacities greater than 256GB. Nintendo says the console can support up to 2TB of external storage, but no Express card with that capacity appears to exist yet. The Switch 2 will be one of the first mainstream devices to truly push SD Express in earnest, so we’d expect it’ll drive prices down and increase competition over time. But how quickly, and by how much, remains up in the air. Nintendo The other concern relates to thermal management. MicroSD Express cards can pump out significantly faster transfer speeds, but they’re still working with tiny little frames that don’t leave much room to dissipate heat. When we tested SanDisk’s microSD Express model for our guide, we noticed that it slowed down under longer, more sustained loads — not enough to fall behind than UHS-I cards, but still below its peak by a few hundred MB/s. The SD Express spec does have mechanisms for keeping heat in check, and manufacturers like SanDisk advertise similar protections. Nintendo presumably has come up with ways to further avoid severe throttling with the Switch 2. But it’ll be something to keep an eye on once we can move large game files around the device. In a developer Q&A posted to Nintendo’s website on Wednesday, Switch 2 producer Kouichi Kawamoto notes that the move to microSD Express will help the console’s performance hold up better in the long-term. With the new Mario Kart World, for instance, he says the faster transfer speeds will help make far-off destinations in the game’s open world visible faster. He also notes that Switch 2 games will have larger file sizes, but that he “doubt most people will need a microSD Express card immediately after buying the system” thanks to the Switch 2’s larger built-in capacity. Hopefully that’s the case. It’d be unfair to call this a PlayStation Vita situation, as that portable console relied solely on proprietary memory cards, and the Switch 2 will support options from several third-party manufacturers. But as it stands now, storage upgrades for the new console look like they’ll be much pricier and more limited to start. And just how much of an advantage the new tech provides is something we won’t know until the console arrives in June. This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-nintendo-switch-2-promises-major-storage-upgrades-but-itll-cost-you-193758964.html?src=rss

A Minecraft Movie review: It's good, actually

02.04.2025 23:51 Hear me out. I too rolled my eyes when A Minecraft Movie was announced. We're all tired of seeing Jack Black in video game movies — he was fine in Super Mario Bros., but good god Borderlands was a disaster. And the Minecraft film's trailers did it no favors, another soulless movie produced on a virtual set about a game that's completely open-ended and plotless. But it turns out A Minecraft Movie is actually good. Honestly, I'm as surprised as you are. A Minecraft Movie isn't exactly groundbreaking, to be clear. It certainly never reaches the heights of The Lego Movie. But it's surprisingly funny for a children's movie, and it delivers a decent message about championing creativity in a world that wants to beat down free-thinking non-conformists. And if you were around for the inexplicable Napoleon Dynamite craze of the mid-2000's, you'll notice plenty of that film's quirky sensibility from director Jared Hess. From the beginning, A Minecraft Movie seems well aware of the ridiculousness of its own existence. The story starts off with Jack Black's Steve retelling his obsession with "the mines," and his inability to go digging while he was a kid. He later grows up, gets a boring office job and remembers his erstwhile calling to make holes in the earth. Once he makes his way into a cave, he stumbles into a portal that brings him to the blocky "Overworld" of the Minecraft universe. It's classic isekai stuff — the genre of anime where the main character is transported to another world. And yes, I know all of this sounds incredibly contrived as I write this, but Black's zaniness really sells the absurdity of the film. It's as if he's saying out loud, "Yes, I know the idea of a Minecraft movie is beyond dumb, but at least you get to spend time with me in classic Jack Black mode!" Now if you're tired of his schtick, that may be a major knock against the film. But for me, it was a nice reminder of his Tenacious D days. Warner Bros. The film eventually focuses on two siblings, Henry and Natalie , who are moving to a small Midwestern town after the death of their mother. Natalie is gearing up for a social media producer role at a local business, while Henry is forced to adapt to a new school. Coincidentally, a former gaming superstar lives in their town, Jason Mamoa's Garret "The Garbageman" Garrison, who befriends Henry as another outcast. Danielle Brooks' Dawn, a struggling local realtor/mobile zookeeper, ends up taking Natalie under her wing after seeing how much she's sacrificing for her brother. Inevitably, thanks to a glowing MacGuffin, those four characters also stumble into the same portal that sent Steve to the Overworld. They quickly run into Steve, break their glowing MacGuffin and then head off to find a way to fix it and return home. If any of this sounds boring, don't worry, it's not really important. What works best in A Minecraft Movie is the humor and personality Hess stuffs in between the trappings of a big budget Hollywood game adaptation. Warner Bros. The majority of the film hinges on Jack Black's persona, but I also enjoyed seeing Jason Mamoa play an egotistical manchild who's in love with video games. He's decked out in an absurd wig and hot pink jacket, and Mamoa hams it up just as well as he did Fast X. He's a jerk at times, but he's also kind to Henry and clearly doesn't care what anyone thinks of his personal style. The rest of the cast mostly plays it straight against the force of Black and Mamoa's personalities, but they each get a few moments to shine. Whenever the core story starts to fall flat, A Minecraft Movie veers into more interesting territory, like a hapless Minecraft villager who stumbles into the real world. For those who don't play the game, villagers are simple NPC who can't speak, and often find themselves in danger. I got a kick out of seeing him navigate traffic and have a meet-cute with Jennifer Coolidge's Vice Principal Marlene, a relationship that gets weirder than you'd think. Warner Bros. I’m no Minecraft devotee, but I wish the film’s interpretation of the game’s blocky graphics were a bit more pixelated. While the characters and animals we see resemble their game counterparts, their over-designed look clashes with the beautiful simplicity of Minecraft’s aesthetics. I’m sure it’s tough to unite the low-poly look with live action, while also delivering polished CG that audiences expect, but the path A Minecraft Movie took just feels over-cooked. That being said, the film’s game world seems more alive than the empty virtual sets in Quantumania. There are tons of characters milling about, and the environments all feel distinctly Minecraft. The kids in my press screening didn’t seem to mind the shift in visual language. They loved seeing the game’s creatures in any form — a family of pandas got a theater-wide “awww.” And they also loved seeing in-game Minecraft tricks represented on the big screen, like using a water block to cushion a fall. My daughter Sophia’s verdict? “I liked it, but I don’t think I’d want to see it again,” she said. But I know she’s lying. We’ll likely end up seeing this thing hundreds of times at home, and even more so once her brother jumps aboard the Minecraft bandwagon. I won’t mind, though. As far as kid’s movies go, it’s a world I wouldn’t mind revisiting.This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/a-minecraft-movie-review-its-good-actually-190035499.html?src=rss

The Switch 2 was almost called the 'Super Nintendo Switch'

02.04.2025 23:51 Following its big Switch 2 presentation, Nintendo revealed in an interview with the team behind the console that one of the names the company was considering before it landed on Switch 2 was "Super Nintendo Switch." "There were a lot of ideas for the name, and we really struggled to find the right one," Kouichi Kawamato, the producer on the Switch 2, says. "We even considered ideas like 'Super Nintendo Switch.'" The issue with the name was that even though drawing a parallel to the Nintendo Entertainment System and Super Nintendo Entertainment System was fun, it was also potentially confusing. The SNES was the successor to the NES, but it couldn't play NES games. "Since Switch 2 can play Switch games, it didn't feel right to use the same naming convention as Super NES." Adding a number to the end of the original console's name just made things a lot simpler and easier to understand. Nintendo's caution isn't totally unfounded. The Wii U was more powerful than the Wii and featured a unique controller in the Wii U GamePad. Because it's name was so similar to Nintendo's older console, it was backwards compatible with the Wii and it supported pre-existing accessories like Wii Remotes, though, it was viewed as an add-on rather than a new device worth upgrading to. There were other problems that helped do the Wii U in, like a steep decline in support from third-party game developers and a failure on Nintendo's part to explain what made the console distinct, but the name certainly didn't help. The Switch 2 is much better set up for success than the Wii U, but "sticking to what works" seems like the defining idea of the new console, so the name is following suit.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-switch-2-was-almost-called-the-super-nintendo-switch-184243089.html?src=rss

You can pre-order Framework's entry-level 2-in-1 touchscreen laptop on April 9

02.04.2025 23:51 The entry-level laptop from modular computing company Framework, which we first saw in February, is almost ready to roll. Founder and CEO Nirav Patel said on Wednesday that you can reserve the Framework Laptop 12 on April 9 at 11AM ET. The Framework Laptop 12 is a colorful 12.2-inch notebook with a 360-degree hinge that lets you fold it back into a tablet. This zillionth iteration of that form factor stands out because of Framework's ethos of modular repairability. If you decide it's time for an upgrade in a couple of years, there's no need to fork out $1,500 for a new device; you can simply upgrade its modular parts. The Framework Laptop 12 has a 12.2-inch, 1,920 x 1,200 touchscreen display that, at 400 nits, gets "much brighter than you typically see from an entry-level or lower-cost laptop." It will be available with a 13th-gen i3 or i5 Core processor and up to 48GB of DDR5 RAM. You can also get up to a 2TB 2 TB M.2 2230 SSD, Wi-Fi 6E and the company's standard choice of Windows 11 or Linux. Framework Although it's helpful to have those general spec guidelines, Framework says it won't share the modular machine's full spec breakdown, ship date or pricing until it's available for pre-order. So, you won't know how "entry-level" it is until the clock is ticking to reserve one. Although seeing Big Tech marketers weaponizing FOMO to increase sales numbers isn't exactly a rarity these days, it stands out all the more coming from a startup that, in other ways, is among the most consumer-friendly. Patel even cautioned in today's announcement, "We have a hunch that the early batches are going to go very quickly." In other words, you'd better not take too long scanning that spec sheet and weighing it against pricing before the train pulls out of the station. Regardless, you can learn more about the Framework Laptop 12 in the video below before checking out its full specs on April 9 at 11AM ET. Patel advises pre-order customers to create an account on the company website in advance. This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/you-can-pre-order-frameworks-entry-level-2-in-1-touchscreen-laptop-on-april-9-182310021.html?src=rss

Amazon reportedly wants to buy TikTok now too

02.04.2025 23:51 Amazon has reportedly joined the growing list of suitors angling to acquire TikTok as a new ban deadline approaches. According to The New York Times, the retailer has made a “last-minute bid” to buy the app, and has approached Vice President JD Vance and Commerce Secretary Howard Lutnick about the offer. It’s not clear why Amazon is making an offer this late in the process. TikTok is currently facing an April 5 deadline to strike a deal, though President Donald Trump has said he would likely extend it if necessary. The Times reports that White House officials don’t seem to be “seriously” considering the longshot bid. Amazon declined to comment. Amazon joins several other companies and investors that have proposed bids. The group includes YouTuber MrBeast , Reddit cofounder Alexis Ohanian and Perplexity AI, which has proposed integrating the shortform video into its search engine. Even with the deadline just days away, we still don't know exactly when a decision will be made about TikTok’s future. Trump has said he wants to announce a deal before the Saturday deadline.This article originally appeared on Engadget at https://www.engadget.com/social-media/amazon-reportedly-wants-to-buy-tiktok-now-too-173957102.html?src=rss

The official Switch 2 accessories include a camera, a GameCube controller and more

02.04.2025 23:51 Nintendo just dropped a boatload of Switch 2 news, including the release date, price and a launch title or two. It also announced a bevy of accessories that’ll be available for the console on June 5. Let’s go over the most notable of these doodads. For my money, the Nintendo Switch 2 Camera is the highlight here. This was featured heavily in the company’s livestream, as the Switch 2 will allow for in-game video chat. This is thanks to the magical “C” button on the right Joy-Con controller. The camera will also shrink down your head to use as a live avatar in certain games. It costs $50. It wouldn’t be a Nintendo console without a pro controller. The Nintendo Switch 2 Pro Controller will cost $80, but it includes the aforementioned “C” button, a screen capture button, an audio jack and HD rumble 2. It also allows for motion controls and Amiibo functionality. The GL/GR buttons can be mapped to suit different playstyles. The company also announced a dedicated GameCube controller for use with Nintendo Online. It comes in iconic purple and also includes a “C” button. It charges via USB-C so you won’t burn through AA batteries like Wall-E or something. We don’t have a price on this yet, but Nintendo did say it’s launching with the console. We do know, however, that it’s only available to Nintendo Online subscribers. The Switch 2 is launching with a new Mario Kart game, so you know what that means. The Joy-Con wheel controllers are back. The Joy-Con 2 Wheel ships in a two-pack, which costs $20. The set includes one blue wheel and one red wheel. There are two official carrying cases. There’s one just for the console, for handheld mode, that costs $35. There’s also a much larger one that holds everything, including the console, dock, cables and game cards. That one costs $80. Those are the most interesting items, but Nintendo also announced the usual replacement components. An AC adapter costs $30, while a dock set costs $110. A pair of Joy-Cons will set you back $90 and replacement straps cost $13.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-official-switch-2-accessories-include-a-camera-a-gamecube-controller-and-more-173912613.html?src=rss

Claude’s new Learning mode will prompt students to answer questions on their own

02.04.2025 23:51 According to a recent Digital Education Council survey, as many as 86 percent of university students globally use artificial intelligence to assist with their coursework. It’s a staggering statistic that’s likely to have far-reaching consequences for years to come. So it’s not surprising to see a company like Anthropic announce Claude for Education, an initiative it says will equip universities to "play a key role in actively shaping AI's role in society." At the heart of Claude for Education is a new Learning mode that changes how Anthropic’s chatbot interacts with users. With the feature engaged, Claude will attempt to guide students to a solution, rather than providing an answer outright, when asked a question. It will also employ the Socratic method in conversations, asking questions like “What evidence supports your conclusion?” as a way to guide users to understanding. All of this is powered by 3.7 Sonnet, Anthropic’s new hybrid reasoning model, and tied to Claude’s Projects feature, which gives you a way to organize your chats around specific topics. Claude for Education is available to all Pro users with an .edu email address. Additionally, Anthropic is partnering with Northeastern University, the London School of Economics and Political Science as well as Champlain College to make Claude available to all students at those institutions. At the same time, the company is launching two new programs. The first, Claude Campus Ambassadors, gives students the chance to work directly with Anthropic to launch educational initiatives at their school. The second, meanwhile, will see Anthropic award API credits to students working on projects involving Claude. Separately, the company says it will work with Instructure, the company behind the Canvas learning software, to increase access to tools universities are using to integrate AI into their teaching.This article originally appeared on Engadget at https://www.engadget.com/ai/claudes-new-learning-mode-will-prompt-students-to-answer-questions-on-their-own-172057828.html?src=rss

Nintendo is prioritizing Switch Online subscribers in its Switch 2 pre-orders

02.04.2025 23:51 It's almost time to pre-order the Nintendo Switch 2, now that we finally know how much it'll cost, when it comes out, some of the games it's getting, and the fact that you can use the new Joy-Con as a mouse, even on top of your pants. The Nintendo Switch 2 costs $450, it comes out on June 5, and pre-orders are set to go live on Wednesday, April 9. If you're pre-ordering from a third-party retailer, your best bet is to make an extra cup of coffee that morning and get your clicking fingers ready — an exact time for pre-orders to activate hasn't been announced yet, but it'll likely be around 9AM ET, as these things often are. If you're ordering directly from Nintendo, things will work a little differently. Nintendo's US and Canada purchasing site asks interested customers to register to receive an emailed invitation to order the Switch 2. These invites will start going out on May 8, giving each recipient 72 hours to complete their purchase. The fine print clarifies that invites will be sent first to people who meet the following criteria as of April 2, 2025: They've purchased any Nintendo Switch Online membership They've had any paid NSO membership for a minimum of 12 months They've opted in to share gameplay data and have logged at least 50 hours of total play time Registrants who fit these criteria will be included in the priority group and receive email invites in the initial batches. All other hopeful customers will get in line on a first-come, first-served basis behind them. The UK pre-order guidelines are similar. On the negative side, this means folks who have opted out of Nintendo's data-sharing program or never used NSO will be lumped in with the non-priority group, even if they've played their Switch every day for the past eight years. This also makes it harder for non-playing people to pre-order a Switch 2 from Nintendo as a surprise for a friend or family member. That's a bummer. On the positive side, this seems to be Nintendo's attempt to thwart scalpers, and it should be an effective roadblock. It'll simply be harder for profit hunters to receive the initial batch of Switch 2 consoles directly from Nintendo, which should curtail the influx of price-jacked resales — at least a little bit, and at least for a little while. On the most positive side, this is a nice, unexpected benefit for people with a track record of actually playing the Switch. Sure, the benefit is simply enabling them to more easily spend their money on Nintendo products, but as far as capitalistic ploys go, this one's pretty kind. That said, retailers including Gamestop, Walmart and Best Buy won't have these restrictions on pre-orders, so things should operate as usual there. This means you won't have to prove you're a Real Gamer in order to pre-order a Switch 2 from a third-party store, but neither will the scalpers. This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-is-prioritizing-switch-online-subscribers-in-its-switch-2-pre-orders-171645498.html?src=rss

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