17.04.2025 01:20 Zoom went down for many of its users this afternoon. People began experiencing issues with video conferencing service over the past few hours, peaking at more than 60,000 reports on DownDetector. Zoom shared an update acknowledging the problems and posted on X that "a restore is underway." Around 5PM ET, the company stated that normal service has resumed. On the down side, people may have been unable to connect to their meetings and calls during the workday. On the positive side, people may have been unable to connect to their meetings and calls during the workday. It's been a bad day for online services, as Spotify went down for several hours earlier today.This article originally appeared on Engadget at https://www.engadget.com/apps/zoom-is-back-up-after-outages-this-afternoon-210704980.html?src=rss
17.04.2025 01:20 Sony is jacking up PlayStation Plus prices in Canada. In an email to Engadget's Kris Holt, the company said the increase would apply to subscribers' first payments on or after June 24. The price hikes are now live on the PS Plus website for new Canadian subscribers. They vary depending on the tier and billing period but range from 12 to 22 percent higher than they were yesterday. The new Canadian prices for PS Plus Premium are CA$25 monthly , $69 for three months and — yikes — $225 for a year . Meanwhile, Extra members will now pay $21 monthly , $56 for three months and $190 annually . Finally, Essential subscribers' prices go up to $14 monthly , $35 for three months and $110 annually . Sony Other countries saw price increases go into effect on Wednesday. These include — deep breath — Australia, South Korea, Singapore, Malaysia, Thailand, Indonesia, Argentina, Bolivia, Chile, Colombia, Costa Rica, Ecuador, El Salvador, Guatemala, Honduras, Mexico, Nicaragua, Panama, Paraguay, Peru and Uruguay. So far, we haven't seen or heard of any US or UK price increases. The company didn't mention the elephant in the room — tariffs — in its email, instead justifying the price increase in vague terms. "This is necessary to enable us to continue bringing you high-quality games and benefits," it stated. But in a blog post last week announcing similar rate hikes in other countries, Sony perhaps hinted at the "T" word. "Like many businesses around the world, we continue to be impacted by global market conditions and will be adjusting our local prices for PlayStation Plus," Game Services Director Adam Michel wrote.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-raises-playstation-plus-prices-in-canada-205342723.html?src=rss
17.04.2025 01:20 The US government has continued to make drastic cuts to budgets and personnel, but one cybersecurity service has at least temporarily avoided the chop. The Common Vulnerabilities and Exposures database operated by nonprofit MITRE Corp will receive 11 months of federal support. A representative from the Cybersecurity and Infrastructure Security Agency, whose parent agency funds the MITRE database, told Reuters that the department exercised an "option period on the contract to ensure there will be no lapse in critical CVE services." The news was an eleventh-hour announcement, as federal funding for the project was slated to expire today. This CVE database identifies and tracks cybersecurity vulnerabilities, and it is regularly used by IT professionals. It offers a standardized approach that allows complex and technical information about potential problems to be quickly shared across companies and organizations worldwide. "We appreciate the overwhelming support for these programs that have been expressed by the global cyber community, industry, and government over the last 24 hours," said Yosry Barsoum, vice president and director for MITRE's Center for Securing the Homeland.This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/database-for-cybersecurity-vulnerabilities-secures-last-minute-government-funding-202703659.html?src=rss
17.04.2025 01:20 Subaru has unveiled its second-ever EV, the 2026 Trailseeker, at the New York International Auto Show. It's a slightly larger version of the company's first electric vehicle, the Solterra, and is likely based on the same platform — also used by Toyota with its BZ4X electric SUV. You can see a few images we grabbed of the new vehicle at the Auto Show this morning right here. The Trailseeker is taller than the Solterra and has more cargo area, but otherwise resembles that model, with similar body creases along the doors and rear fender. It also has the same type of plastic panels around the fenders, which was something of a polarizing feature on the Solterra. Range isn't the Trailseeker's strong point as it's equipped with a smallish 74.7-kWh lithium-ion battery and tops out at just 260 miles. Charging won't be blazingly fast either as it's limited to 150kW. However, the electric SUV will be able to handle fast charging in cold or warm conditions thanks to a battery preconditioning system, and you'll be able to pull up to any Supercharger thanks to the NACS port and Subaru's arrangement with Tesla. Subaru The Trailseeker does seem to have the goods when it comes to performance and offroading, though. It uses a symmetrical all-wheel drive system with dual motors putting out a combined 375 HP that propel it from 0-60 mph in 4.3 seconds. It also comes standard with 8.3 inches of ground clearance and the company's X-Mode system with settings for snow/dirt, deep snow/mud, grip control and downhill assist control. It's also loaded with driver assist tech powered by the company's EyeSight system. That includes pre-collision braking, front cross traffic alert, blind spot monitors, lane departure alert, a panoramic view monitor, emergency stop assist, traffic jam assist, lane change assist and adaptive cruise control. Subaru The interior looks fairly plain but it does feature a 14-inch touchscreen, the largest on any Subaru to date. In a nod to its techie market, the EV also offers a wide center console that "provides a centralized hub for devices and personal items for easy storage," the company said. That includes two 15W chargers, two fast USB-C chargers for rear passengers, plus Apple CarPlay and Android Auto support. Pricing will be announced in "early 2026," according to Subaru. However, it's likely to be more expensive than the company's Solterra, which currently starts at $38,495 before any tax credits, and ahead of any future tariffs levied on Japanese imports. This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/the-2026-subaru-trailseeker-ev-has-solid-4x4-bonafides-but-mediocre-range-132516217.html?src=rss
17.04.2025 01:20 On Wednesday, Apple pushed updates to most of its platforms: iOS 18.4.1, iPadOS 18.4.1, macOS 15.4.1, tvOS 18.4.1 and visionOS 2.4.1. They contain two security fixes for flaws that may have been used in real-world attacks, so it's wise to update your devices without too much delay. Apple is aware of a report that both security issues "may have been exploited in an extremely sophisticated attack against specific targeted individuals on iOS." One patched bug is in Apple's audio framework, CoreAudio. This memory corruption issue allowed malicious media files to execute code when processed as audio streams. The other relates to the Remote Participant Audio Control framework, which lets communications apps manage audio streams. That flaw allowed an attacker with arbitrary read / write capabilities to bypass Pointer Authentication . Apple "strongly advises" all users to update their devices.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/ios-1841-patches-two-iphone-security-flaws-used-in-extremely-sophisticated-attacks-194922877.html?src=rss
17.04.2025 01:20 Deezer, a Spotify alternative that launched in the US in 2016, shared on Wednesday that 20,000 completely AI-generated tracks are added to its music service on a daily basis, making up "over 18% of all uploaded content" the platform receives every day. Like other streaming services, Deezer offers methods for independent artists to upload their own music without having to be part of a larger licensing deal with a record label. While that lowers some barriers, it also leaves the door open for music that isn't made by people at all. Clearly, people are taking advantage of the option. Deezer introduced a tool for detecting and tagging AI-generated content in January 2025, when at the time, AI-generated music only made up 10 percent of uploads. The tool is helpful, but it feels like a stopgap until there's consensus on whether AI-generated tracks should be allowed to exist in the first place. AI companies contend that training on existing books, movies, music, and internet ephemera is "fair use," but many of the people who made that material feel differently. In terms of pushback, AI music startups Suno and Udio were sued by record labels for copyright infringement in 2024 and artists have spoken out about "unlicensed AI training" but there's yet to be ruling that sets the new legal standard. Deezer also isn't alone in dealing with an infestation of AI-generated content. It's well-documented at this point that Spotify has the same issue. Subscribers have highlighted dozens of instances of AI-generated tracks that were clearly uploaded to try and game Spotify's popular weekly playlists, and while Spotify has removed some copycat tracks when artists have complained, the company has no qualms with hosting AI music. "If creators are using these technologies — where they are creating music in a legal way that we reimburse and people listen to them — and are successful, we should let people listen to them," Spotify co-president Gustav Söderström shared on a Big Technology podcast episode from November 2024. This article originally appeared on Engadget at https://www.engadget.com/ai/deezer-reports-18-percent-of-the-music-uploaded-to-its-service-every-day-is-ai-generated-193652533.html?src=rss
17.04.2025 01:20 It seems like every few years, gadget makers try to come up with something that will make us care about seeing things in 3D again. Without going all the way back to the 1800s, the first Avatar movie brought millions to theaters to watch blue cat people dance around in stereoscopic vision. Then came the flop that was 3D TVs in the early 2010s before things heated up again with the arrival of VR headsets like the HTC Vive and Oculus Rift. Soon, Samsung will release a new take on the tech with its glasses-free Odyssey 3D Gaming Monitor and after trying it out, I feel like if 3D has been this good all along, people wouldn't roll their eyes every time the idea gets brought up. If this monitor looks somewhat familiar, that's because Samsung actually demoed very early pre-production models at CES in both 2024 and 2025. In fact, I tried the first version in Las Vegas almost a year and a half ago, playing Lies of P back when it was a slightly larger 37-inch display. Regardless, the Odyssey 3D is finally going on sale later this month on April 28 for $2,000 and while I don't think it's an essential piece of tech, it's definitely a fun way to experience both games and videos in a new dimension. Sam Rutherford for Engadget The G90XF features a 27-inch 4K LCD panel with a 165Hz refresh rate, which isn't all that impressive considering its price. And in some respects, it gets even worse when the 3D effect is active. In addition to having two eye and face tracking sensors hidden beneath its bezels, the Odyssey 3D also uses a lenticular filter to create two slightly different versions of the same scene , which gets interpreted by your brain as a 3D image. This lowers the perceived resolution of the screen, which results in a very faint screen door effect like you might get on a VR headset. For me, this meant I saw a little chromatic fringing around certain objects while individual pixels became more noticeable. Unfortunately, because the monitor is designed to be viewed with two eyes, the effect doesn't come across in photos or videos as cameras typically only record with a single lens/sensor at a time. Sam Rutherford for Engadget That said, even with all of those limitations, I was still impressed by the Odyssey 3D. In games, the monitor can handle two different levels of integration. There is one for titles specifically co-developed with input from Samsung that take full advantage of the tech and another more general setting for games with basic 3D support. The first game I played — Khazan: The First Berserker — is a fully certified title and it demonstrated a surprising level of immersion. Even without pushing the sliders for 3D effects like focal distance and depth factor all the way up, trees and foliage around the edge of the screen looked like they were popping out the display right at me, while little gameplay elements like floating orbs of blood just hovered in the space between my face and the monitor. There were also details like snowflakes that looked like they were flying past my head, which was a nice touch. Importantly, the tech never felt oppressive and thanks to the built-in head tracking, I had the freedom to move around in my seat without ruining the effect. So instead of being a distraction, it simply added a bit of atmosphere to the game. And it still looked quite sharp and ran as smooth as you’d expect. Sadly, I couldn't play Octopath Traveler, which is another one of Samsung's supported titles, as I think the combination of the 3D effect with the game's retro HD-2D art style would be a great showcase of the tech. As for other titles, the monitor can convert standard 2D graphics into 3D on the fly. Though, as you might imagine, the effect isn't nearly as pronounced, particularly in more modern titles with fancier graphics. However, when I played Grand Theft Auto: Vice City, characters and vehicles still popped out in a very pleasing way that made a more than 20-year-old game feel brand new. Once again, it wasn’t a groundbreaking change, but added an extra level of fun and immersion to an already very nostalgic game. Sam Rutherford for Engadget But the Odyssey 3D's abilities don't stop at gaming because the monitor can also convert non-DRM-protected videos into 3D on the fly. Similar to games, more recent trailers like Avengers: Endgame had an obvious depth effect that made certain scenes shine, though I still wouldn't call it a revolutionary experience. However, for other genres like anime, the display did an even better job of separating stuff in the background from characters up front. On top of all that, the monitor can also convert side-by-side stereoscopic footage into standard 3D videos as well, which is a nice, though rather niche, inclusion. I just wish I didn’t have to click on the notification to activate the 3D effect every time I pulled up a new video. Of course, the big question is if the Odyssey 3D's added dimensionality is worth an extra $1,000 or more compared to a more traditional monitor with similar specs. And to that I'd probably say no. But I don't think that means this display is a failure, because I found that being able to turn this effect on and off at will without needing extra equipment like glasses made the whole experience rather enjoyable, instead of completely off-putting like so many devices in the past. And if Samsung can make this tech a bit more affordable, it would feel more like a nice bonus that has definite value when viewing certain games or movies. When you consider all the false starts and flops 3D gadgets have had throughout the years, that feels like a small but important win in my book. Sam Rutherford for Engadget Finally, while there are currently 12 games that are fully certified to work with the Odyssey 3D, Samsung says it hopes to bring that number closer to 50 by the end of the year. Currently support titles are listed below. KHAZAN: The First Berserker Dragon Ball Z: Kakarot Lies of P Psychonauts 2 Little Nightmares II Palworld F.I.S.T.: Forged In Shadow Torch SpongeBob SquarePants: The Cosmic Shake Like a Dragon: Ishin Only UP Darksiders Genesis Octopath Traveler The Samsung Odyssey 3D Gaming Monitor will be available for $2,000 starting on April 28, with pre-orders eligible for a $200 credit from select retailers like Samsung.com. This article originally appeared on Engadget at https://www.engadget.com/computing/samsung-odyssey-3d-monitor-hands-on-this-should-be-the-new-baseline-for-glasses-free-3d-190015689.html?src=rss
17.04.2025 01:20 There’s yet another Nintendo Direct coming our way, which is the third in less than a month. This one is entirely focused on the upcoming Switch 2 launch title Mario Kart World. It starts at 9AM ET and should last around 15 minutes. It’s livestreaming on Nintendo’s YouTube page, but mega-fans can also open up that recently-launched Nintendo Today! app to follow along. We are embedding the YouTube link, so feel free to keep this tab open. We have no idea what information Nintendo is going to spring on us as part of this Direct presentation. The company has already released a ton of info about Mario Kart World. It’s an open-world racer that can accommodate 24 plays at the same time. However, there are still a couple of unknowns. Most of these involve the open-world aspect. Are there any rewards for exploration? Are there secret tracks that can only be unlocked by finding them? Can the same be said for unlockable characters? Again, we don’t know, but hope springs eternal. There’s also the $80 elephant in the room. The exorbitant retail price of Mario Kart World has sent many fans into a tailspin. That’s a whole lot of money, and Nintendo only recently-released its first-ever $70 game. There’s a minuscule chance that the company will throw us a bone and knock $10 off the asking price, but this is highly unlikely given current economic uncertainty. At the very least, we could get some new data regarding the preorder date for US customers. This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/heres-how-to-watch-the-mario-kart-focused-nintendo-direct-184825796.html?src=rss
16.04.2025 20:40 This year marks the 125th anniversary of the New York International Auto Show , and despite concerns over tariffs, there are still a lot of manufacturers here showing off new models including a handful of US and global debuts. So without further ado, here are some of the coolest cars on display at the 2025 NYIAS. The 2026 Subaru Trailseeker First up on the docket is Subaru, which is here today with a first look at its second-ever EV: the Trailseeker. Now I admit that the followup to the Solterra might not be the most exciting announcement, as this model will once again be based the e-TNGA platform, which is shared with Toyota's bZ4x. That said, while the Trailseeker doesn't have the most impressive range , its updated styling, larger body and improved off-roading capabilities feels more suited to an outdoor lifestyle. Sam Rutherford for Engadget Sam Rutherford for Engadget Sam Rutherford for Engadget The 2026 Kia EV4 Kia has been on a roll when it comes to EVs thanks to existing cars like the EV6 and EV9. And at the 2025 NYIAS, the company is looking to keep that momentum rolling with the US debut of the EV4, which incorporates many of the headline features from its previous battery-powered offerings, but with an even more affordable expected price of between $35,000 and $40,000. It also features Kia's improved i-PEDAL 3.0 regenrative braking tech which now works in reverse. Sam Rutherford for Engadget Sam Rutherford for Engadget Sam Rutherford for Engadget Kia EV9 Nightfall edition Speaking of the EV9, while there aren't a ton of updates for 2025, Kia did rollout a new Nightfall edition for its flagship EV SUV. It features blacked-out accents throughout the vehicle including dark wheels, trim and badging. That color scheme even continues inside the vehicle with an exclusive all-black interior. And when you consider that this remains one of the most affordable three-row electric cars, I think this is a pretty nice way to freshen up the look of the EV9. Sam Rutherford for Engadget Sam Rutherford for Engadget Sam Rutherford for Engadget Genesis X Gran Equator concept Billed as a luxury overlander, the Genesis X Gran Equator concept is easily one of the most striking cars at the 2025 New York Auto Show. It features an extremely long hood and LED light strips that wrap all the around to the side of the vehicle along with matching tail lights around back. Inside, while it has fancy diamond-stitched upholstery, there's also dedicated holders for resuable waterbottles, which hint at its role as a potential camping vehicle. And while Genesis has not said what kind of powertrain it will have if the X Gran Equator reaches official production, the lack of a distinct grille up front means there's hope it will be an EV. Sam Rutherford for Engadget Sam Rutherford for Engadget Sam Rutherford for Engadget This story is in progress so stay tuned for more updates throughout the day.This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/the-coolest-cars-at-the-2025-new-york-international-auto-show-144832805.html?src=rss
16.04.2025 20:40 Microsoft just announced that Xbox Series X/S and Xbox One owners can now stream select games they own directly from the console. This feature is exclusive to Game Pass Ultimate members. What’s the point of this? It’s intended to save both time and hard drive space. Gamers can jump right in immediately, without having to download and install a giant file. It doesn’t work with every game. As of this writing, there are over 100 titles that enable this feature. They include standouts like Assassin’s Creed Shadows, Animal Well, Baldur’s Gate 3 and Hogwarts Legacy, among others. Xbox All you have to do is peruse your library and look for the cloud icon accompanying a game. Playable titles can also be filtered in search. The Store app even displays this icon, allowing you to start playing as soon as you hand over some digital cash. Xbox players could already do this on devices outside of an official console. Throughout the past few months, the feature has been popping up on select smart TVs, Amazon Fire TVs and Meta Quest VR headsets. It also works on browser-supported devices like PCs, tablets and smartphones. A beta test for Xbox consoles started in December. Microsoft also just announced that backward compatible games from the Xbox and Xbox 360 will now be streamable via remote play across all supported devices. That significantly increases the library of available titles. It’s worth noting that the company has removed remote play from the official Xbox app on mobile, but it still works via browsers.This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-users-can-now-stream-games-they-own-on-their-consoles-173739687.html?src=rss
16.04.2025 20:40 Bloober Team has provided a first proper look at gameplay for its latest project, Cronos: The New Dawn, after a brief tease at the end of the initial reveal in October. The trailer has a very Dead Space-like feel, which shouldn't be too surprising given that this is a third-person survival horror game, but that's hardly a bad thing. There appear to be some other influences at play here, and there's one particular feature that seems quite terrifying. The game takes place across two time periods, a decayed post-apocalyptic future and 1980s-era Poland. As a Traveller, you're sent back in time to rescue certain people before they die in an apocalypse. To do that, you'll need to battle creatures known as Orphans, which Bloober describes as "twisted, body-horror monstrosities born from humanity’s darkest nightmares." But you'll need to be sure to burn the bodies of fallen monsters. If you don't, that can spell a whole heap of trouble. Living Orphans can absorb the bodies of their fallen ilk. This so-called Merging evolves the creatures. They become fast, stronger and tougher to take down, and they gain new abilities to boot. So yeah, you'll want to torch any Orphans that you take out. There's a lot going on elsewhere in the trailer. Along with Dead Space, the action and visuals evoke games like The Last of Us Part 2 , Returnal, Bioshock and Control — not least because of the shifting, fractured Brutalist architecture. The creature designs are reminiscent of those in last year's Silent Hill 2 remake, a game that Bloober Team just happens to be behind. Those aren't criticisms in any way. There's nothing wrong with drawing inspiration from others and fashioning them into something new. Cronos: The New Dawn is looking pretty compelling, and it's already got a spot on my wishlist. Cronos: The New Dawn is slated to arrive later this year. It's coming to Steam, PS5 and Xbox Series X/S.This article originally appeared on Engadget at https://www.engadget.com/gaming/cronos-the-new-dawn-seems-to-smush-dead-space-and-control-together-in-a-good-way-172611962.html?src=rss
16.04.2025 20:40 X DMs may soon be kaput. On Tuesday, a company software engineer posted on the platform that "the whole entire DM's will be gone soon." But the former Twitter isn't getting rid of messaging; the company is said to be replacing it with a full-fledged chatting system called XChat. X Software Engineer Zach Warunek replied to another user who asked whether XChat would replace message requests. "No, not like request messages but like the whole entire DM's will be gone soon," the engineer replied. Engadget contacted Warunek to ask about a timeframe for the feature, and we'll update this article if we hear back. No, not like request messages but like the whole entire DM’s will be gone soon— Zach Warunek April 16, 2025 These aren't the first rumors we've seen about XChat. Early this year, the X account @xDaily posted a screenshot showing an XChat icon instead of Messages in the platform's sidebar. In February, owner Elon Musk wrote that, within a few months, he would discontinue his phone number and only use X for texts and calls. Then, @swak_12 posted screenshots this month showing a PIN verification screen for XChat. Yet another alleged leak posted on Wednesday by @P4mui includes more screenshots and a list of XChat features, including fully encrypted end-to-end messaging, file transfers and the ability to unread messages and delete individual ones for all users. This article originally appeared on Engadget at https://www.engadget.com/social-media/x-may-soon-replace-dms-with-its-upcoming-chat-platform-171006540.html?src=rss
16.04.2025 20:40 A mere two days after announcing GPT-4.1, OpenAI is releasing not one but two new models. The company today announced the public availability of o3 and o4-mini. Of the former, OpenAI says o3 is its most advanced reasoning model yet, with it showing "strong performance" in coding, math and science tasks. As for o4-mini, OpenAI is billing it as a lower cost alternative that still delivers "impressive results" across those same fields. More notably, both models offer novel capabilities not found in OpenAI's past systems. For first time, the company's reasoning models can use and combine all of the tools available in ChatGPT, including web browsing and image generation. The company says this capability allows o3 and o4-mini solve challenging, multi-step problems more effectively, and "take real steps toward acting independently." At the same time, o3 and o4-mini can not just see images, but also interpret and "think" about them in a way that significantly extends their visual processing capabilities. For instance, you can upload images of whiteboards, diagrams or sketches — even poor quality ones — and the new models will understand them. They can also adjust the images as part of how they reason. "The combined power of state-of-the-art reasoning with full tool access translates into significantly stronger performance across academic benchmarks and real-world tasks, setting a new standard in both intelligence and usefulness," says OpenAI. Separately, OpenAI is releasing a new coding agent named Codex CLI. It's designed to give developers a minimal interface they can use to link OpenAI's models with their local code. Out of the box, it works with o3 and o4-mini, with support for GPT-4.1 on the way. Today's announcement comes after OpenAI CEO Sam Altman said the company was changing course on the roadmap he detailed in February. At the time, Altman indicated OpenAI would not release o3, which the company first previewed late last year, as a standalone product. However, at the start of April, he announced a "change of plans," noting OpenAI was moving forward with the release of o3 and o4-mini. "There are a bunch of reasons for this, but the most exciting one is that we are going to be able to make GPT-5 much better than we originally though," he wrote on X. "We also found it harder than we thought it was going to be to smoothly integrate everything. and we want to make sure we have enough capacity to support what we expect to be unprecedented demand." That means the streamlining Altman promised in February will likely need to wait until at least the release of GPT-5, which he said would arrive sometime in the next "few months." In the meantime, ChatGPT Plus, Pro and Team users can begin using o3 and o4-mini starting today. Sometime in the next few weeks, OpenAI will bring online o3-pro, an even more powerful version of its flagship reasoning model, and make it available to Pro subscribers. For the time being, those users can continue to use o1-pro. This article originally appeared on Engadget at https://www.engadget.com/ai/openais-new-o3-and-o4-mini-models-are-all-about-thinking-with-images-170043465.html?src=rss
16.04.2025 20:40 With the A1, Sony was the first to introduce a high-resolution hybrid camera that was equally adept at stills and video — but boy was it expensive. Nikon and Canon followed that template with the R5 II and Z8 models that offered similar capabilities for less money, but those were still well north of $4,000. Enter the S1R II. It’s Panasonic’s first camera that can not only shoot up to 8K video at the company’s usual high standards, but also capture 44-megapixel photos in rapid bursts. And unlike its rivals, the new model is available at a more reasonable $3,300 — half the price of Sony’s A1 II. At the same time, it’s a massive upgrade over the original S1R. The main catch is the lack of a high-speed stacked sensor found in the other models, which can cause some skewing in both images and video. As I discovered, though, that tradeoff is well worth it for the lower price and picture quality that matches its competition. All of that makes the S1R II Panasonic’s best camera yet and a very tempting option in the high-resolution mirrorless category. Design and handling The S1R II is similar to other recent Panasonic models like the GH7 in terms of the design and control layout. It’s much lighter than the original S1R at 1.75 pounds compared to 2.24 pounds, so it’s less tiresome to carry around all day. As for handling, the massive grip has a ridge where your fingertips sit, making it nearly impossible to drop. The rubberized exterior is easy on the hands, though not quite as nice as the R5 II’s softer material. I’ve always liked Panasonic’s controls and in that regard the S1R II may be the company’s best model yet. Along with a joystick and dials on the top front, top back and rear, it has lockable mode and burst shooting dials on top. You also get a dedicated button for photos, video and slow and quick modes, each with separate settings. There’s a dedicated autofocus switch, video record buttons both on top and front, a tally light and multiple programmable buttons. The menu system is equally good, with logical color-coded menus and submenus. You can also rapidly find your most-used functions in the quick menu. All of that allowed me to shoot photos and video without fumbling for settings. You can also fully program buttons, dials and the quick menu to your own preferences. Steve Dent for Engadget The rear display is great for content creators and photographers alike. It tilts up and down to allow for easy overhead or shoot-from-the hip photography and also swivels out to the side so vloggers can conveniently film themselves. It’s very sharp and bright enough to use on sunny days. The electronic viewfinder is also excellent with 5.76 million dots of resolution and 100 percent magnification, matching Canon’s R5 II and beating the Nikon Z8. Battery life isn’t a strong point, though, with 350 shots on a charge or just 280 when using the electronic viewfinder — far below the 640 shots allowed by the R5 II. It also only allows just over an hour of start-and-stop video shooting. However, Panasonic’s optional DMW-BG2 battery grip doubles endurance and also allows for battery hot-swapping. The S1R II supports both SDXC UHS II and much faster CFexpress Type B cards, while also supporting SSD capture via the USB-C port like the S5 IIX and GH7. The latter two storage methods enable shooting in high-bandwidth RAW and ProRes to maximize quality. Panasonic also included a full-sized HDMI port along with microphone and headphone jacks. For the best possible sound quality, the optional XLR2 accessory lets you capture four channels at up to 32-bit float quality to reduce the possibility of clipped audio. And finally, the S1R II is Panasonic’s first mirrorless model with a protective carbon fiber curtain that comes down to protect the sensor, just like recent Canon and Sony models. Performance Steve Dent for Engadget Although the original S1R could only manage an anemic 6 fps burst speeds, its successor can hit 40 RAW images per second in silent electronic mode, beating all its rivals — though shooting at that speed limits quality to 12-bit RAW. To get 14-bit quality, you need to use the mechanical shutter for burst shooting which tops out at 9 fps. However, the Panasonic S1R II doesn’t have a fast stacked sensor like rivals. The result is rolling shutter that can be a problem in some circumstances, like shooting race cars, propellers or golf swings. However, it does outperform many other non-stacked high-resolution cameras like Sony’s A7R V and Panasonic’s own S5 IIX in that area. Pre-burst capture is now available and starts when you half-press the shutter. That lets you save up to 1.5 seconds of photos you might have otherwise missed once you fully press the shutter button. With an overhauled phase-detect autofocus system and a new, faster processor, the S1R II features Panasonic’s fastest and smartest AF system yet. It can now lock onto a subject’s face and eyes quicker and follow their movements more smoothly, while also detecting and automatically switching between humans, animals, cars, motorcycles, bikes, trains and airplanes. I found it to be fast and generally reliable, but it’s still not quite up to Sony’s and Canon’s standards for speed and accuracy. Panasonic boosted in-body stabilization to 8 stops. That’s nearly on par with rivals, though Canon leads the way with 8.5 stops on the R5 II. Still, it lets you freeze action at shutter speeds as low as a quarter second in case you want to blur waterfalls or moving cars when shooting handheld. Image quality Photo quality is outstanding with detail as good as rivals, though understandably short of Sony’s 61-megapixel A7R V. Colors are as accurate as I’ve seen on any recent camera, matching or even beating Canon’s excellent R5 II. My pro photographer friends took a number of shots with the S1R II and found it slightly superior to their Sony A1, noting that they rarely needed to white balance in post. Thanks to the dual-ISO backside-illuminated sensor, low-light capability is excellent for a high-resolution camera, with noise well controlled up to ISO 12,800. Beyond that, grain becomes more problematic and shadows can take on a green cast. JPEG noise reduction does a good job retaining detail while suppressing noise, but gets overly aggressive above ISO 6,400. If 44MP isn’t enough, the S1R II offers a high-resolution mode that captures eight images with a slightly offset sensor position and composes them into a single 177 megapixel file . It can supposedly be used without a tripod, though I found I had to remain very still to get decent images when doing so. Video The S1R II is Panasonic’s best mirrorless camera yet for video, albeit with some caveats I’ll discuss soon. You can capture up to 8K 30p 10-bit video at a reasonably high 300 Mbps, close to what Sony’s far more expensive A1 can do. Better still, it supports oversampled 5.8K ProRes RAW video internally with no crop for maximum dynamic range, or 4K video at up to 120 fps. Finally, the S1R II is capable of “open gate” 3:2 capture of the full sensor at up to 6.4K , making it easy to shoot all types of formats at once, including vertical video for social media. Steve Dent for Engadget Some of these resolutions, particularly the 5.9K 60 fps and 4K 120 fps modes come with a slight crop of about 1.1x and 1.04x, respectively. 4K 120 fps also uses pixel binning, which introduces a loss of resolution and other artifacts like rainbow-colored moire. That takes us to the main downside: rolling shutter. The S1R II is actually a bit better than the S5 II in that regard, with a total readout speed of about 1/40th of a second, or about 25 milliseconds at any of the full sensor readout resolutions . That can result in wobble or skew if you whip the camera around or film fast-moving objects. However, it’s acceptable for regular handheld shooting. One complication is Panasonic’s dynamic range expansion that boosts video dynamic range by a stop, mostly in an image's highlights. Enabling that feature makes rolling shutter worse. Should you need to reduce rolling shutter, you can simply disable DRE without a big hit in quality. And shooting 4K at 60p minimizes rolling shutter so that it’s nearly on par with stacked sensor cameras, while still offering high-quality footage with just a slight crop. As for video quality, it’s razor sharp and color rendition is accurate and pleasing. Dynamic range is on the high end of cameras I’ve tested at close to 14 stops when shooting with Panasonic’s V-log, allowing excellent shadow and highlight recovery, especially in DRE mode. It’s still very good without DRE though, particularly if you’re not shooting in bright and sunny conditions. Frame grab from Panasonic S1R II 8K video Steve Dent for Engadget Video AF is also strong, keeping even quick-moving subjects in focus. Face, eye, animal and vehicle detection work well, though again, the system isn’t quite as reliable as what I saw on Sony and Canon’s latest models. The S1R II offers more stabilization options than its rivals, though. Optical stabilization provides good results for handheld video, while electronic stabilization smooths things further . Cranking that up to the most aggressive high EIS setting provides gimbal-like smoothness but introduces a significant 1.5x crop. Along with those, Panasonic introduced something called “cropless” EIS. That setting takes advantage of unused areas of the sensor to correct corner distortion typical with wide angle lenses while also fixing skew. I found it worked very well to reduce rolling shutter even for quick pans and walking, which may help alleviate such concerns for some creators. So yes, rolling shutter wobble is worse on this camera than rivals like the R5 II. However, there are ways to work around it. If minimal skewing is a critical feature then don’t buy the S1R II, but it shouldn’t be an issue for most users, particularly at this price. Wrap-up Steve Dent for Engadget The S1R II is Panasonic’s best hybrid mirrorless camera to date, offering a great balance of photography and video powers. It’s also the cheapest new camera in the high-resolution hybrid full-frame category, undercutting rivals like Canon’s R5 II and the Nikon Z8. The main downside is rolling shutter that primarily affects video. As I mentioned, though, it won’t pose a problem for many content creators and there are workarounds. Aside from that, it delivers outstanding photo and video quality while offering innovative features like cropless electronic stabilization. If you need even more resolution, Sony’s 61MP A7R V offers slightly better image quality. And if rolling shutter is really an issue then I’d recommend Canon’s R5 II or the Nikon Z8. Should you want to spend considerably less, the Canon R6 II or even Panasonic’s S5 II or S5 IIx are solid picks. For other hybrid shooters, though, Panasonic’s S1R II is a great choice.This article originally appeared on Engadget at https://www.engadget.com/cameras/panasonic-s1r-ii-review-an-excellent-hybrid-camera-thats-cheaper-than-rivals-163013065.html?src=rss
16.04.2025 20:40 The music-streaming app Spotify was down for a good chunk of time this morning, leaving millions of music fans in the lurch. Both the app and web client weren't working, but service seem to be broadly returned to normal at this point, though lingering bugs may remain. We’re aware of some issues right now and are checking them out!— Spotify Status April 16, 2025 At about 10:40AM ET, Spotify updated its X account saying it was working on the issue and also said that "the reports of this being a security hack are false." We haven't seen any such reports yet, but we'll keep an eye on things to see if they offer any more details on this front. Finally, at 12:08PM ET, the company said things were back to normal. All told, it seems like things were down for nearly four hours, a pretty long outage. Update, April 16, 2025, 11:04AM ET: Added details about Spotify claiming this downtime was not due to a security hack. Update, April 16 2025, 12:18PM ET: This story and its headline have been updated to note that Spotify is now back online after its outage. This article originally appeared on Engadget at https://www.engadget.com/apps/spotify-is-down-the-music-streaming-services-outage-is-not-a-security-hack-143552014.html?src=rss
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