Court orders the CDC and FDA to restore deleted web pages related to gender identity

12.02.2025 19:50 US District Judge John D. Bates has ordered the Center for Disease Control and Food and Drug Administration to restore the web pages and resources they had previously removed to comply with President Trump's executive order related to gender ideology. Bates gave the agencies until February 11, 11:59 PM Eastern time, to comply. As of this writing, the CDC website on "Transgender and Gender Diverse Persons" is already back online with a note up top that says the CDC's website "is being modified to comply with President Trump's Executive Orders." The judge's decision is part of a temporary restraining order that he has granted as requested by the Doctors for America. Represented by Public Citizen, the non-profit organization sued the CDC , the FDA and the Department of Health in February. It also sued the Office of Personnel Management , which issued the memo for the pages' removal. As The Washington Post notes, the memo ordered agency heads to "end all agency programs that use taxpayer money to promote or reflect gender ideology." In response, the CDC and FDA removed a number of web pages covering a wide variety of topics. In its lawsuit, Doctors for America said the pages that were removed provided healthcare workers with treatment guidance and important datasets necessary for research and for formulating appropriate public health responses. The pages contained resources for HIV monitoring, contraception, assisted reproductive technologies like IVF, health risks for youths, social vulnerability and environmental justice. In addition, the organization pointed out that the agency didn't provide any notice before removing those pages. The non-profit organization gave some specific examples in its lawsuit. Dr. Reshma Ramachandran, who has a research program at Yale School of Medicine, said that the CDC's removal of its resources about contraceptives and STIs caused delays in her "patients' access to appropriate contraception." Meanwhile, a Dr. Stephanie Liou said the the pages' removal impeded her ability to formulate a quick and appropriate response to a chlamydia outbreak in her high school, as her employers didn't have access to "many expensive clinical resources." Doctors of America accused the CDC and the FDA of violating the Paperwork Reduction Act that requires officials to "ensure that the public has timely and equitable access to the agency’s public information." In addition to bringing back the pages that were removed, the agencies were also ordered to restore any resources that were modified to their original state by February 14. The resources that were brought back online will remain available while the non-profit org's lawsuit is ongoing. This article originally appeared on Engadget at https://www.engadget.com/science/court-orders-the-cdc-and-fda-to-restore-deleted-web-pages-related-to-gender-identity-133008251.html?src=rss

Noble FoKus Rex5 review: Incredible sound, if you’re willing to pay for it

12.02.2025 14:20 $449 is a lot to pay for earbuds. When you consider the quality of the options at $100 and below, it may seem exorbitant. However, Noble Audio hasn’t just crafted another set of high-end wireless earbuds. The company is offering something unique on the FoKus Rex5: five drivers. Most earbuds have one or two, but Noble has put its in-ear monitor expertise to work here, packing in a 10mm dynamic driver, a 6mm planar driver and three balanced armature drivers. The result is absolutely incredible sound quality for a set of wireless earbuds. A wide, immersive soundstage surpasses every other set I’ve tested, and I’ve tested a lot of them. However, audio performance alone doesn’t make a complete product. There’s still battery life, active noise cancellation , customization and other features for Noble to contend with. And the company needs to check all the boxes to justify that price. Design of the FoKus Rex5 The FoKus Rex5 earbuds are very green. From the charging case to the aluminum and acrylic housing, the company is dedicated to that hue on this model. Its gold accents won’t be for everyone either. The styling is akin to a set of IEMs, which Noble also makes in spades. If you’re looking for other colors from the company, the pricier FoKus Prestige will be available in black and blue when they’re back in stock. Other than the color scheme and marbled acrylic shell, the FoKus Rex5 looks like standard earbuds — at least in terms of its shape. The rounded, triangular frame mimics a set of generic in-ear monitors and it fits well in the ear. Weight is nicely balanced too, with nothing sticking too far out from your head. This all leads to a secure, comfy fit that never becomes a burden, even after hours of constant use. Additionally, Noble includes nine sets of extra ear tips across three shapes in the box. One of those is foam instead of silicone, if you’re into that, and the diversity of the pack should help you find an ideal fit for your ears. Software and features All of the settings and features for the FoKus Rex5 reside in the Noble FoKus app. Here you’ll find battery percentages for each earbud, quick access to the personalized EQ, media controls and noise-cancellation toggles up front. On the right side, an expandable menu offers a 10-band EQ, EQ curve, personalized EQ and touch control settings. Noble opted for Audiodo’s customizable sound software to power its Personal EQ feature. Like some of the competition, this tech takes you through a setup process to calibrate the audio to your hearing. The FoKus Rex5 has a Qualcomm QCC3091 chip inside that stores these custom profiles on the earbuds. This means that the audio tweaks stay with you on any device you pair to without having to download the app multiple times. Noble says Personal EQ works well for people with uneven hearing, offering balanced sound at the appropriate levels. For me, the test determined that I needed a boost in the high frequency range, which raised the volume for vocals and guitars. I don’t love it. The stock tuning is a better blend of all the instruments and I prefer the balance of that mix. This doesn’t mean the feature won’t help you, it just means that you might want to keep the default settings rather than opt for Personal EQ. The FoKus Rex5 is equipped with multipoint Bluetooth connectivity, which adds convenience to daily use. The earbuds seamlessly switched between my MacBook Pro and my iPhone whenever I got a call or started playing audio there. What you won’t find on the Rex5 is automatic pausing as the earbuds don’t have a proximity or wear sensor on the back side. Perhaps the company needed every millimeter for all of those drivers, but this is a handy feature that would have been great to have. FoKus Rex5 sound quality Billy Steele for Engadget It’s amazing how much nuance five drivers will allow you to hear when listening to music. Noble says its driver array “effortlessly delivers rich, full bass, detailed mid-tones and crystal-clear highs,” and I found that to be true across a range of genres. Where most earbuds have a frequency range of 20Hz-20kHz, which is in line with the capabilities of the human ear, the FoKus Rex5 extends that a bit to 20Hz-40kHz. Am I confident that I can hear that extra high frequency? No. Does that impact my rating of the sound quality? Not at all. I’m well aware that artists, producers and recording engineers make the decisions on how to split instruments on the left and right channels. But for the first time, I could clearly hear the separation in the guitars on songs like L.S. Dunes’ “I Can See It Now…” and across the entirety of Jason Isbell and the 400 Unit’s latest live album. There’s a sonic division on these earbuds that’s more segmented, yet everything still blends well for a great immersive sensation. It’s like you’re standing in the middle of the studio. You can hear that the lead guitar is situated to the right while the rhythm player is on the left. A lot of earbuds would smash them together. There’s also minute detail in guitars, drums, vocals and more with the FoKus Rex5. You can hear the texture in the vocals on Julien Baker TORRES’ “Sugar in the Tank,” and it sounds like you’re almost inside the acoustic guitar on that track. There are a number of flagship-quality earbuds that deliver fine details well, but I’ve never heard the level of subtlety that the FoKus Rex5 provides song after song. And the earbuds do so with a robust soundstage that, once again, envelops you like you’re standing in the middle of a performance rather than simply streaming tunes. Noble offers support for aptX Adaptive and Sony’s LDAC codecs on the FoKus Rex5, in addition to SBC and AAC. I tested primarily with Apple Music, including a lot of albums in either lossless or Dolby Atmos. All of the songs from the service sounded incredible with these earbuds, although the crunchy, layered guitars on that L.S. Dunes record sounded particularly stunning . ANC performance Billy Steele for Engadget Noble doesn’t go into too much detail about the ANC setup on the FoKus Rex5, other than saying the “sophisticated” tech “effectively minimizes external noise.” Unfortunately, that effectiveness is just average. The earbuds only dampen constant noise sources like fans and noise machines. And while they slightly lower the volume of human voices nearby, they suffer the same inefficacy as much of the competition there. Simply put, you’re not buying the FoKus Rex5 for the ANC performance, it’s the sound quality that’s the primary draw. But I’d argue you should have both if you’re spending $449. Call quality on the FoKus Rex5 Call quality is another area Noble could improve. The FoKus Rex5 is usable for calls, but the audio performance is average at best. If you’re looking for something to use for virtual meetings, or any situation where you need to sound crystal clear, these earbuds aren’t a great option. What’s more, the ambient mode doesn’t beam your voice back through the buds on calls. I kept feeling like I was shouting just to hear myself during those chats. Battery life Noble promises up to five hours of listening time with ANC on, or up to seven hours without. What’s more, the company packed an extra 35-40 hours of use in the wireless charging case, which is longer than most of the competition can muster. There’s a 15-minute quick charge feature that will give you two hours of use as well. During my tests, the FoKus Rex5 easily met the stated figures, and even went beyond them by about 30 minutes. Five hours of noise-canceling use is standard these days, but it’s nice to see that Noble delivered on this, even with the additional drivers and codec support. The competition In terms of sound quality, only Bowers Wilkins’ Pi8 comes close to the pristine audio performance of the FoKus Rex5. Unfortunately, those earbuds don’t offer a complete package either. And at $399, they’re still a bigger investment compared to the likes of Bose, Sony and Sennheiser. You’ll get excellent sound on the Pi8, though the level of detail and separation isn’t on the level of the five-driver Rex5. ANC performance is slightly better, but still not robust, and there’s a lack of advanced features that are offered by much of the competition on products that cost less. This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/noble-fokus-rex5-review-incredible-sound-if-youre-willing-to-pay-for-it-130043824.html?src=rss

EFF sues Elon Musk and DOGE to block their access to federal employee data

12.02.2025 09:10 The Electronic Frontier Foundation, along with multiple federal employee unions, have filed a lawsuit against Elon Musk and his Department of Government Efficiency team to block their access to sensitive and identifying information on millions of Americans. Specifically, the plaintiffs are looking to block them from being able to access data stored by the Office of Personnel Management and to delete any information they've collected so far. The lawsuit also names OPM and Acting Director Charles Ezell as defendants. In early February, Reuters reported that Musk's aides locked OPM employees out of the agency's systems. "We have no visibility into what they are doing with the computer and data systems," one of its sources said back then. The OPM has the largest collection of employee data in the US and contains sensitive information on both past and current federal employees, as well as on job applicants for federal positions who applied through USAJobs.gov. As the EFF notes, the agency's records contain federal employees' names, birthdates, home addresses, social security numbers, work experience, union activities, salaries, performance reviews, demotions, life insurance, death benefits as well as classified information NDAs. The list even includes the first names and last name initials of CIA employees in highly sensitive roles. In its announcement, the EFF explained that the mishandling of information in OPM's systems could lead to "significant and varied abuses," and that DOGE's "unchecked access" on its own puts federal employees at risk of privacy violations and even political pressure and blackmail. The foundation also emphasized the risk federal employees are facing with DOGE's access to unrestricted information and Musk's ownership of X. It cited Musk's old tweets naming specific government personnels whose jobs he would cut even before he had access to OPM's database. OPM violated the Privacy Act of 1974 when it gave DOGE "unrestricted, wholesale access" to its systems, the EFF said. Under the Privacy Act, the written consent of the individual whose data is being shared is required if government records are to be disclosed. Meanwhile, the plaintiffs are accusing Musk and his DOGE agents of exceeding "the scope of their legal authority" by controlling OPM's systems, because it has resulted in the the unlawful disclosure of the their contents. "Our case is fairly simple: OPM’s data is extraordinarily sensitive, OPM gave it to DOGE, and this violates the Privacy Act," the EFF wrote. "We are asking the court to block any further data sharing and to demand that DOGE immediately destroy any and all copies of downloaded material." Last week, a federal judge blocked Musk and DOGE from accessing Treasury Department information and ordered them to destroy any data they've already collected. This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/eff-sues-elon-musk-and-doge-to-block-their-access-to-federal-employee-data-042245323.html?src=rss

Google I/O 2025 kicks off on May 20

11.02.2025 23:00 Google has set the date for its next I/O developer conference. This year, the annual event will take place over two days starting on May 20, the company announced on Tuesday. As in previous years, the conference will feature an in-person component at the Shoreline Amphitheatre right on the company's doorstep in Mountain View, California. "We’ll start day one with keynotes, followed by breakout sessions, workshops, demos, networking opportunities and more continuing on day two," Google said. In a separate email the company sent to Engadget, it promised to share updates on Gemini and Android, alongside new innovations related to web and cloud development. Last year's conference saw Google spend a lot of time talking about AI, including initiatives like Project Astra, and it's probably a safe bet to say I/O 2025 will be similar in that regard, with potential updates from DeepMind on Gemini 2.0, Project Mariner and more. Notably, this year I/O will overlap with Microsoft Build, which is set to run from May 19 to 22. Like I/O, Build is expected to include a major focus on AI. This article originally appeared on Engadget at https://www.engadget.com/ai/google-io-2025-kicks-off-on-may-20-212810869.html?src=rss

Apple's Studio Display is $300 off right now

11.02.2025 23:00 The Apple Studio Display is available with a discount of $300 from Amazon. This discount applies to all versions, so prices range from $1,300 to $2,000. For the uninitiated, the Studio Display is available with a standard glass design or a nano-texture glass design that helps reduce reflections. There’s also a model with both a tilt and height-adjustable stand. The cheapest version, at $1,300, is the standard glass with a tilt-adjustable stand or a VESA mount. The Studio Display made our list of the best monitors, and this is particularly true for Mac users. The 27-inch screen boasts a 5K resolution with a max refresh rate of 60Hz. It has several useful connection options, including a trio of USB-C ports. The monitor also includes built-in speakers and a 12-megapixel camera that keeps the subject constantly in frame, thanks to Apple’s Center Stage software. We called out the display’s excellent build quality in our official review. We also appreciated the bright screen, up to 600 nits, and the accurate color reproduction. The speakers are excellent, as is the three-mic array that accompanies the webcam. The webcam itself, however, is a bit on the dull side. So what’s the downside? At the end of the day, this is just another IPS LED display with a relatively low refresh rate and single-zone backlighting. Today’s discount makes Apple’s extreme pricing on this unit a bit more palatable, but $1,300 is still a pretty big investment for a monitor. The add-ons are also extremely pricey. It costs a whopping $400 to add a height-adjustable stand and $300 for that nano-texture glass coating. Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/computing/apples-studio-display-is-300-off-right-now-195210809.html?src=rss

What to expect at Amazon’s devices event on February 26

11.02.2025 23:00 Amazon is holding an event on February 26 at 10AM ET. While we don’t exactly know what the company plans on showing off, we certainly have some educated guesses. Let’s get into it. First of all, the company's hardware chief, Panos Panay, and his devices and services team will be on hand. This indicates the presence of new gadgets at the event. However, the main focus will likely be more information on the long-promised next-gen Alexa. Invites are out! Seems like the smarter and 'remarkable' version of Amazon’s Alexa is finally launching on Feb 26th. Can't wait to try it out. @alexadevs @AlexaGames @alexa99https://t.co/oQhwGjtySx#AmazingAlexa #RemarkableAlexa #SmarterAlexa #NewAlexa #AlexaLaunchFeb26th pic.twitter.com/eQWv3rE8MY— Voice Games February 6, 2025 How do we know this? Amazon sent out five versions of a bare-bones invite to the event. Internet sleuths pieced the images together and, lo and behold, the background spells out the word “Alexa.” The AI-infused refresh has faced several delays since first being announced back in 2023. We reported that the team was having trouble getting the updated chatbot to do basic things, like creating a timer and turning on smart lights. These kinds of tasks have been the bread and butter of the current Alexa chatbot for years. The development team has also reportedly had issues with hallucinations. The company claims the new LLM-powered Alexa will be able to “process nuance and ambiguity—much like a person would—and intelligently take action." Amazon says that it’ll be able to complete complex requests, like “Alexa, every weeknight at 9PM, make an announcement that it’s bedtime for the kids, dim the lights upstairs, turn on the porch light and switch on the fan in the bedroom.” That sounds useful, if it works. That brand-new Alexa would likely benefit from some dedicated hardware, thus the inclusion of Panay and his team. It’s been a while since we’ve gotten updates to the Echo line of smart speakers, so a refresh of some kind is more than likely. It’s also possible the budget-friendly and useful Echo Buds earbuds will get an upgrade. What shouldn’t we expect? Well, Amazon just introduced some new Kindles at the tail-end of last year. It’d be weird to see an e-reader at this event. Also, while it’s possible the company could introduce new Fire tablets and the like, that doesn’t really gel with the whole Alexa theme.This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/what-to-expect-at-amazons-devices-event-on-february-26-193513602.html?src=rss

Microsoft wants to hand off much of its Army HoloLens program to Palmer Luckey’s Anduril

11.02.2025 23:00 Microsoft’s six-year-old program to make HoloLens headsets for the US Army could be getting some extra help. If the Department of Defense approves the deal, the company will expand its existing partnership with Anduril Industries, Palmer Luckey’s defense startup, for the next stages of the Integrated Visual Augmentation System program. Microsoft, which spearheaded the program, would transition into supplying AI and cloud infrastructure. Meanwhile, Anduril would do pretty much everything else, including “oversight of production, future development of hardware and software and delivery timelines.” Anduril makes a wide array of defense tech, including drone interceptors, sentry towers, comms jammers, drones and even an autonomous submarine. But given Luckey’s background as the primary inventor of the Oculus Rift — and, by extension, the modern consumer XR industry — the IVAS program could perhaps be the defense tech startup’s most natural fit. US Army / Microsoft Microsoft started working with the Army in 2019, using a modified HoloLens 2 for a headset that reportedly felt like “a real-life game of Call of Duty.” Early prototypes allowed soldiers to see a virtual map showing their squad’s locations, a compass and their weapon’s reticle. Thermal imaging served as an alternative to traditional night vision headsets. But the program ran into speed bumps, one of which was all too familiar to many who tried poorly designed VR games: It made them want to hurl. In addition to nausea, the headsets also led to eyestrain and headaches. Their bulk, limited field of view and — perhaps worst of all — an emitted glow didn’t help, either. The problems contributed to Congress denying the Army’s request to buy 6,900 pairs as part of a 2023 government funding bill. Instead, it allocated $40 million for Microsoft to develop a new version, which the Army accepted later that year. However, the headset has yet to make it onto the battlefield. Bloomberg reported on Tuesday that early feedback of the latest IVAS prototypes is encouraging, but the Army wants the cost to be “substantially less than” each headset’s currently projected $80,000. The Army could eventually order as many as 121,000 devices, but the new version would still need to pass a high-stress combat test this year before going into full production. In December, Anduril partnered with OpenAI to develop AI for the Pentagon. That deal will have the ChatGPT maker supplying its GPT-4o and OpenAI o1 models to Anduril’s drone defense systems for the military.This article originally appeared on Engadget at https://www.engadget.com/ar-vr/microsoft-wants-to-hand-off-much-of-its-army-hololens-program-to-palmer-luckeys-anduril-190223240.html?src=rss

Kickstarter is rolling out new tools for backers, including a way to split pledges into four payment

11.02.2025 18:20 Kickstarter just unveiled a bunch of new tools for backers and creators. The most notable of the bunch is called Pledge Over Time and, well, it’s exactly what it sounds like. The tool allows backers to split a pledge into four payments that get pulled from a bank account every two weeks. It’s sort of like Affirm or Klarna. This feature should also help creators, as it’ll entice more backers to buy into a campaign. It’s available right now, but only to select campaigns. Pledge Over Time is coming to everyone “by spring.” This follows a related tool that was released last year that allows folks to back projects after a campaign has ended. Kickstarter The platform is also in the process of refining search and discovery to help backers find stuff that interests them. Kickstarter promises that new search filters and sorting options are coming to web and mobile this spring. The mobile app is also getting an update “by the end of 2025” that lets backers view all of their funded, live and unsuccessful projects in one place. Kickstarter There are some changes coming down the pike to make backers feel more secure when pledging. If a project faces “significant fulfillment failures” it’ll get slapped with a notice on the main page. Backers of these projects will also get a notification that outlines the issues and actions that Kickstarter has taken. Project pages will also soon include more details about a creator’s overall track record. Indiegogo already does something similar via its Trust-Proven badge. For creators, the fundraising platform is introducing add-ons. These are perks that can be added to a campaign after being successfully funded. It gives backers more opportunities to spend money and get cool stuff in return. Shipping management is also being streamlined, as is the tax collection system.This article originally appeared on Engadget at https://www.engadget.com/social-media/kickstarter-is-rolling-out-new-tools-for-backers-including-a-way-to-split-pledges-into-four-payments-170051752.html?src=rss

The guy who accidentally threw away $700 million in Bitcoin wants to buy a landfill to find it

11.02.2025 18:20 James Howells, a British IT worker, mined over 7,500 Bitcoins back in 2009, when they were worth next to nothing. Now a single Bitcoin is worth nearly $100,000, valuing his stash at well over $700 million. Unfortunately, Howells accidentally threw the hard drive he stored the key on in the trash. He has a scheme to get that money back, according to The Guardian. He wants to buy the landfill where it could be buried and dig it up. Howells doesn’t exactly know where the hard drive is, but has a solid guess based on when he tossed it in the trash. He has it narrowed down to a particular section of a South Wales landfill that houses 15,000 metric tons of waste. The landfill is approaching maximum capacity, so Howells wants to buy it off the city. Officials have warned that the hard drive is “buried under 25,000 cubic meters of waste and earth” as it has been there for almost 12 years. While the city hasn’t made a final decision, it doesn’t look good for Howells and his “needle in a haystack” plan. There are serious ecological dangers to haphazardly digging up a landfill. The excavation process would be risky and costly. Afterward, the landfill would have to be resealed, another expensive project. The city also has plans to build a solar farm on part of the land. Finally, there’s the hard drive itself. Would there be anything recoverable after laying underneath tons and tons of trash for 12 years? It seems highly unlikely, though Howells and his investors must have some serious data retrieval specialists standing by. James Howells threw away $750 million of bitcoin accidentally a decade ago and has been trying to recover the hard drive from a landfill ever since. Today, a judge has rejected his latest attempt to search through 110,000 tons of garbage for his digital gold. pic.twitter.com/douIDzDdQO— Documenting ₿itcoin

Chinese EV maker BYD promises to make all of its models self-driving capable

11.02.2025 18:20 Chinese EV maker BYD is pretty much the king of EVs in the country, even challenging Tesla in the country. Yesterday, in a company livestream, founder Wang Chuanfu claimed that the company will make all of its models self-driving, including the cheapest ones like the $9,600 Seagull hatchback, the Financial Times reported. Wang said that BYD is “starting an era where autonomous driving is for everyone” and that self-driving cars will “no longer be an unattainable luxury, but an essential tool.” BYD intends to power its cars with the “God’s Eye” driving system it developed in-house. According to The Straits Times, God’s Eye relies on cameras and radar sensors to perform tasks like valet parking, automatic braking and adaptive cruise control. Additionally, BYD is joining other local EV makers like Geely, Great Wall Motor and Leapmotor to integrate DeepSeek’s AI into their autonomous driving systems. However, there’s no news about when this will happen. Of course, whether BYD will deliver its promises of accessible autonomous driving remains to be seen as well. Meanwhile, Tesla is struggling to get its software off the ground in China, so whether BYD beats it to the punch is yet another thing to look out for.This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/chinese-ev-maker-byd-promises-to-make-all-of-its-models-self-driving-capable-164641323.html?src=rss

The latest Ring Video Doorbell is back on sale for a record-low price

11.02.2025 18:20 You might have spent the last few years turning your domicile into a smart home with a fancy speaker setup, robot vacuum and voice-controlled lights. Another way to make your home more connected is with a video doorbell, and as it happens, a model from Ring is on sale. The latest version of the Ring Video Doorbell has dropped down to $60, which is $40 off. The discount also matches the record-low price. As the name suggests, this is a battery-powered model, so you won't have to worry about wiring it up. The doorbell has a USB-C port, and all you have to do to top up the battery is detach it and plug it in for a while. The second-gen model offers 66 percent more vertical coverage than the previous one, allowing for a head-to-toe view of whoever is on your doorstep. You can keep an eye on what's going on from your phone, tablet or another compatible device using the live view feature. You can also chat with the person at your door remotely thanks to the two-way talk function. The Video Doorbell has motion-detection capabilities, and you'll receive real-time alerts on your phone whenever it spots movement. For more detailed alerts about whether that motion is because of a person or package delivery, you'll need to sign up for a Ring Home plan, which starts at $5 per month. The subscription also grants access to features such as 180 days of video event history being saved. The premium tier, which costs $20 per month, includes round-the-clock recording on every compatible doorbell and/or camera at your home. Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/the-latest-ring-video-doorbell-is-back-on-sale-for-a-record-low-price-161258034.html?src=rss

South of Midnight preview: Stopped motion

11.02.2025 18:20 As I sat down to play the 90-minute South of Midnight preview, I had one major question: Why does the framerate look like that? The trailers display a purposefully choppy animation style that’s meant to be reminiscent of stop-motion, but it wasn't clear how this effect would be applied in the game’s cutscenes, combat and traversal moments. After playing the preview, I’m still unsure. I should state my bias at the top: I am super primed to enjoy South of Midnight. I’ve been a fan of Compulsion Games since the studio debuted Contrast in 2013, and I eagerly followed the development of its follow-up, We Happy Few, through 2018. Compulsion’s games are stylish, with an emphasis on polished 3D graphics and lanky characters in fabulous outfits. Microsoft acquired Compulsion in 2018 and the studio has been working on South of Midnight ever since. My intrigue has only grown in the past year, following a drip-feed of trailers with luscious Southern Gothic settings, a bluesy soundtrack and the game’s magic-weilding protagonist, a young Black woman named Hazel. First, let’s talk about what the game does well. The preview begins at chapter three, after Hazel has discovered the basics of her magical abilities but has not mastered the power flowing through her veins. Hazel is a Weaver, capable of manipulating the invisible strands that hold reality together, and she’s looking for her mother, Lacey, after a hurricane swept through their hometown of Prospero in the American Deep South. If Hazel is the main character in South of Midnight, the environment is her co-star: The swamps of Prospero are lit with a rich, golden hue and they’re buzzing with surreal life. Towering cypresses, lush ferns and thorny vines the size of tree trunks weave their way through the forest and its cloudy pools. The houses, half-demolished shacks connected over the bayou by crumbling wooden platforms, are filled with rotting trinkets and faded photos, and many have eviction notices stuck to the front doors. Car-sized peaches dot the landscape, plump pinkish skin sticking out of the swampwater and buried at the bases of trees. This land is drowning in magic. Compulsion Games Though Hazel is on a linear journey to find her mom, there are plenty of opportunities for light exploring around Prospero. Chapter three features a handful of hidden paths that conclude with glowing bits of Floof, the game’s currency, for Hazel to collect. These alternative routes are positioned in plain sight, but they’re integrated into the landscape off the beaten path, so they’re easy to miss if you’re not paying attention. Hazel explores by running, jumping, double jumping, gliding and wall running, and her movements through the world feel utterly natural. Her abilities build on one another nicely and they’re perfectly responsive, creating a mini parkour flow that I didn’t expect in this game. At times Hazel uses magic to turn ghostly objects into tangible platforms, and her double-jump and glide combo is particularly fun. Hazel always looks cool, regardless of the framerate. She moves her long, thin limbs with the haphazard confidence befitting a teenage track star, and her clothes — a waffle-stitched sweatshirt tied around her waist, denim jeans, a tank top with a sports bra, leather arm bands and a holster across her chest — are heavily textured, lending each piece a tangible feel. Hazel’s dialogue is delivered with a hefty amount of adolescent snark, too, and I laughed out loud when she met the giant talking catfish and immediately was like, “Nope,” and turned to walk away. Actors Nona Parker Johnson, who performs Hazel’s motion-capture and stunts, and Adriyan Rae, Hazel’s voice, have done some fabulous work here. Compulsion Games In the preview, Hazel encounters an eccentric local, a few magical creatures and at least one powerful ritual, and she eventually finds herself chasing the ghosts of two brothers, one of whom died after being stuffed inside the trunk of a tree. As she hunts their memories and traps their pain in a blue bottle, banjo music trickles into the scene until it becomes a full-on folk song recounting the brothers’ tragic story. It’s a unique and effective mechanic. The world around Hazel is composed of dark and surreal beauty, and after seeing this sliver of gameplay, I’m eager to uncover all of Prospero’s hidden stories. Combat in the South of Midnight preview takes place in contained stages, with spiky vines blocking off the exits as soon as the fight begins and the haints — ghosts, in Hazel’s vernacular — pop up. The enemies in this chapter come in three basic forms: tall floaty haint, stationary haint nest and floaty blob haint. The enemies are made of gooey black tendons and red magic, and they attack in specific ways depending on their type. The tall one moves quickly and rushes forward, the nest spews out exploding bugs and the floaty blobs shoot parryable projectiles. Hazel has a basic attack, dodge, healing move and four magical abilities: weave, strand push, strand pull and a final locked move. Weave freezes an enemy in place, while strand pull and push can be used to throw objects back in the haints’ faces. Each combat stage starts out with a healing totem that Hazel can tap into once, as long as she can reach it and press Y. She also receives health regen by pressing Y near a pile of freshly killed haint meat, unraveling their essence for a little boost. These piles are only available for a few seconds after each kill, so there’s some light strategizing involved in staying alive mid-battle. Compulsion Games The fights flow just fine, and a lock-on system allows Hazel to swap her attention among the haints on the fly. Parrying projectiles is the toughest ability to master in the preview, but with a little more time to practice, I think it’ll become second nature. South of Midnight is not an open-world RPG or anything, but Hazel has a small skill tree with three upgrades for each of her magical abilities and nine slots to unlock moves like ground slam. A second screen contains Hazel’s collection of magical objects , patterns , readables and storybooks . By the end of the demo, I’d collected four magical objects and one readable. Just looking at the menus, it seems like South of Midnight is a contained, sub-20-hour experience. Now, let's talk about the game’s animations. South of Midnight begins with a gorgeous, handcrafted stop-motion intro movie that brings Hazel and her storybook adventure to life, but after that, the game’s stop-motion conceit only half-works. Hazel’s movements and the world at large are supposed to render at 60 fps, while her facial expressions in cutscenes render at something closer to 15 fps, mimicking the “animated in twos” style of Into the Spider-Verse. This appears to be true for anything in the game with a face, and it’s particularly apparent with the catfish character, which is basically all mouth. When it all comes together as Compulsion intended, the effect looks and feels very cool. Unfortunately, this is a rare occurrence. In practice, the stop-motion effect is inconsistent during third-person exploration moments and close-up cutscenes, and it tends to feel less artistic, and more like the game simply has an erratic framerate. It’s possible to turn off stop-motion effects and I tried this, but honestly, I couldn’t spot the difference. Even with stop-motion turned off, Hazel is rendered at an unpredictable rate that often dips well below 60 fps. The framerate issue appears across characters and vignettes, and it’s especially shitty during brightly lit memory scenes, where NPCs appear in front of Hazel as glowing white ghosts, filled with particles and visually stuttering all over the place. South of Midnight targets 4K/60 on Xbox Series X, but my preview at times felt like it struggled to maintain 30 fps. What’s more troubling, though, is the screen tearing that appears throughout the preview, spawning from the game’s use of a-sync. The tearing often appears close to the center of the screen, suggesting the game is far away from its performance target. Of course, Compulsion is still working to optimize South of Midnight and there’s some time to address these problems before the game comes out on April 8 — but they’re cutting it close. I think the stop-motion effect is a grand idea and it would work well if Compulsion committed to the bit. If the framerate is supposed to be low, keep it low, rather than popping in and out of higher framerates, which makes everything feel like a mistake. Consistency is the key, and South of Midnight hasn’t nailed that yet. This is Compulsion’s first attempt at building a game with all of the resources and attention that Xbox provides, and the studio has crafted a beautiful, mysterious world with an ambitious mechanical conceit and a badass protagonist. The stop-motion effect is still hit-or-miss, but that doesn’t detract from the game’s other successes. I remain incredibly stoked on South of Midnight. South of Midnight is due to hit Xbox Series X/S, PC and Game Pass on April 8. This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/south-of-midnight-preview-stopped-motion-160003119.html?src=rss

The 2024 Kindle Paperwhite drops to its lowest price of the year

11.02.2025 18:20 If you're not one for carrying lots of books around then an e-reader is the way to go. Right now, you can get the 16GB Amazon Kindle Paperwhite for $135, down from $160. The 16 percent discount brings the device to just $5 more than its Black Friday price. Amazon's Kindle Paperwhite came out in 2024 and offers a seven-inch glare-free display with 300ppi resolution. It also has up to 12 weeks of battery, an adjustable warm light and a flush-front design. Plus, its IPX8 certified waterproof and Audible through Bluetooth. The Kindle Paperwhite Signature Edition, which retails for $200, is our choice for best premium ereader. It offers 32GB of storage, wireless charging and an auto-adjusting front light sensor. We gave it an 85 in our review when Amazon released it late last year. Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/the-2024-kindle-paperwhite-drops-to-its-lowest-price-of-the-year-151158322.html?src=rss

Sony’s next State of Play event is set for February 12 at 5PM ET

11.02.2025 18:20 It’s happening again. Sony just scheduled a State of Play livestream event for February 12. The stream starts at 5PM ET and should run for around 40 minutes. You can watch it on the PlayStation website, Twitch or via the official YouTube page. What will be revealed? We don’t exactly know. We do, however, have some educated guesses. It’s likely we’ll get new trailers and information regarding hotly-anticipated titles like Marvel’s Wolverine and Death Stranding 2. Hideo Kojima’s upcoming sequel should come out this year, so it’s high time for another beefy trailer. Sucker Punch’s Ghost of Yotei already has a 2025 release window, so we could get an actual date on that one. Maybe we’ll even get a fresh look at gameplay. Bungie’s PvP extraction shooter Marathon could get a trailer and a beta release date, which would be pretty cool. Naughty Dog also recently announced a brand-new IP called Intergalactic: The Heretic Prophet. I wouldn’t mind some more info on that one. Finally, there’s the Xbox of it all. We know that the former Xbox exclusive Forza Horizon 5 is coming to PS5 this spring, so we could get a concrete release date. The same goes for the blisteringly fun Indiana Jones and the Great Circle. Could we even get an announcement that the Halo franchise is finally coming to PlayStation? Maybe, as there have been rumors. What we won’t see are the various live-service games that Sony has recently canned. Last month, Sony canceled two unannounced live-service titles that were in development at Bend Studio and Bluepoint Games. The Bluepoint game was reportedly a live-service God of War game, though Bend Studio’s title remains unknown.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sonys-next-state-of-play-event-is-set-for-february-12-at-5pm-et-150934514.html?src=rss

Beats Powerbeats Pro 2 review: Apple's first earbuds with heart-rate tracking

11.02.2025 18:20 The Powerbeats Pro 2 was hardly a secret. Although Beats officially announced the new fitness-focused earbuds today, it has been teasing them since last September. And over the last few weeks, a number of pro athletes have been wearing the earbuds in public, including a few NFL players at the Super Bowl. There was little left to see of the Powerbeats Pro 2, but at least there remain more details to discover about the tech inside. Beats completely overhauled this new model, reducing both size and weight in the process. The company is also utilizing Apple’s H2 chip to unlock a host of features — most notable of which is heart-rate tracking. Given it’s been nearly six years since the original, there are understandably substantial improvements to audio quality and battery life, as well as the addition of active noise cancellation . The Powerbeats Pro 2 will be available this week, and since I’ve been testing them for several days, I can offer some advice on whether these earbuds are worth investment. Surprisingly, Beats delivered its big overhaul while keeping the price the same as the original Powerbeats Pro. Powerbeats Pro 2 design One of the main updates Beats brought to the Powerbeats Pro 2 is its overall look. An over-the-ear hook has been the main aesthetic and functional element on this product line since the first Powerbeats model debuted in 2010. For this redesign, Beats opted for nickel titanium alloy wiring inside the hook to improve comfort, flexibility and durability. The earhook is over 50 percent smaller than what's on the Powerbeats Pro, a change that Beats made to help the earbuds work better with glasses. That’s a welcome change since the previous model wasn’t very glasses or hat friendly. Version 2.0 is definitely more comfy when I wear them with my Goodr shades or a baseball cap. The main housing of the earbuds is smaller as well, and it’s 20 percent lighter. This results in a more compact frame that’s less obtrusive. Beats says it tweaked the shape of both the earbuds and their acoustic housing for improved comfort and an effective seal. Physical buttons are still available on the Powerbeats Pro 2, with a volume rocker on each side and multi-function controls on the “b” logo button for playback, calls and more. This new model is IPX4 rated for water resistance, so sweaty workouts shouldn’t be a concern. Thankfully, Beats also made the charging case more compact. The company says the accessory is 33 percent smaller than the one that came with the Powerbeats Pro. It’s still plenty big compared to most earbuds cases these days since it needs extra space to accommodate those hooks. The case supports wireless charging, but there’s also a USB-C port around back for wired top ups. The pairing button, should you need it, is inside between the two earbud cradles. Heart-rate tracking Billy Steele for Engadget There’s plenty to discuss in terms of features on the Powerbeats Pro 2, but the biggest of them is heart-rate tracking. Interestingly, these are Apple’s first earbuds with that technology onboard, an ability that Beats says it borrowed from Apple Watch. The sensor is situated right behind the ear tip to take readings from both earbuds every five seconds. Beats says it developed the Powerbeats Pro 2’s heart-rate sensor “from the ground up,” and that it relies on four key components. A green LED light emits over 100 pulses per second to go through the skin and hit red blood cells. A photodiode then captures reflected light from those cells and an optical lens keeps transmitted and received light separated. Finally, an accelerometer compensates for your movement to aid in accuracy and consistency. Tracking my heart rate with the Powerbeats Pro 2 was accurate and reliable. During my tests, the figures displayed in the Runna app mirrored what was on my Apple Watch. They sometimes took a second or two to sync because the two devices take measurements at different times, but once the earbuds and the smartwatch settled, the numbers always matched. The main issue with heart-rate tracking right now is the relatively short list of supported apps on iOS. The Powerbeats Pro 2 doesn't work with Apple’s own Fitness app. Instead, you’ll have to rely on Nike Run Club, Runna, Ladder, Slopes, Open, Peloton and YaoYao for your workouts. You will be able to see all of the collected data in the Health app on iOS. It’s a much better situation for Android users as Beats says all “fitness and wellness apps” that have heart-rate monitoring abilities will be fully compatible with these earbuds. On Android though, you have to manually turn on heart-rate monitoring in either the Beats app or on the Powerbeats Pro 2 — and remember to turn it off when you’re done. On iOS, it happens automatically once you give your go-to app the proper permissions. Software and additional Powerbeats Pro 2 features Billy Steele for Engadget Beats decided to use Apple’s H2 chip this time around, the same tech that enables all the powerful features on the AirPods Pro 2. That component assists with everything from heart-rate monitoring to Spatial Audio and ANC. A number of handy AirPods features are available on the Powerbeats Pro 2 thanks to the chip as well. You won’t find the AirPods Pro 2 Hearing Aid and Hearing Test tools here, but Beats says Apple’s Hearing Protection is available on these earbuds. The features list is longer for iOS users than Android this time around. On iPhone and iPad, you can expect quick, one-touch pairing that syncs with iCloud for every Apple device on your account. There’s also Audio Sharing with another set of Beats earbuds/headphones or AirPods, hands-free Siri, Find My, Personalized Spatial Audio and controls customization. Like other recent Beats products, all of this is baked into iOS and accessible through the Bluetooth menu, so you don’t need to download another app. On Android, you will need the Beats app. Once it’s installed, you’ll get one-touch pairing, Locate My Beats, control customization, the ability to switch listening modes and enable or disable heart-rate monitoring. Sound quality Beats completely redesigned the acoustic architecture for the Powerbeats Pro 2, including new venting, an upgraded amplifier, new protective mesh and a custom-designed, dual-layer transducer. The company says it also changed the angle of the transducers for a more direct path for sound to your ear canals. All of this leads to “remarkable dynamic range across the frequency curve,” according to Beats. The promise of a “balanced, powerful sound profile” holds true across most genres, although the Powerbeats Pro 2 is at its best with bass-heavy, high-energy tunes. Kendrick Lamar’s GNX has excellent, nuanced low-end thump on these earbuds, and most hip-hop albums follow suit. There’s plenty of bass to boost your energy levels during training sessions, but it doesn’t overpower the mix. Vocals and other elements cut through clearly, which is crucial for less bass-dependent styles like rock and metal. No Cure’s I Hope I Die Here carries every bit of dirty texture from the distorted guitars, but those instruments don’t get mashed up with the metal band’s drums, bass and vocals. Amidst the chaos of tracks like “Hang Me From the Bible Belt,” there’s plenty of sonic detail in every breakdown. The Powerbeats Pro 2 supports Apple’s Personalized Spatial Audio and Adaptive EQ. The former works with Dolby Atmos content to provide immersive, 360-degree sound. With those albums, movies and shows, these earbuds provide the sensation of being surrounded by 64 speakers. Spatial Audio is a staple of recent Apple and Beats audio products and it works well on the Powerbeats Pro 2. Plus, you get dynamic head tracking with Apple platforms and both lossless audio and ultra-low latency when you pair these earbuds with Apple’s Vision Pro headset. I don’t have a Vision Pro, so I wasn’t able to test that compatibility. ANC performance on the Powerbeats Pro 2 Billy Steele for Engadget The Powerbeats Pro 2 are the first Powerbeats earbuds with ANC. In fact, Beats calls the performance here “an exceptional noise canceling solution with an immersive listening experience — the best ever in a Beats product.” Hybrid microphones monitor environmental noise and any clamor that might make its way in your ears, automatically adjusting the level of ANC to match your surroundings. While the Powerbeats Pro 2’s noise-canceling tech does reduce distractions from constant annoyances like white noise machines and fans, it doesn’t entirely block them. The earbuds also struggle to quiet human voices, which is where a lot of the competition stumbles, too. If you’re like me and listen at around 70 percent volume most of the time, this is less of an issue. But at quieter levels, and during podcasts, the mediocre ANC performance here becomes apparent. Call quality ANC might not be impressive on the Powerbeats Pro 2, but the earbuds are certainly handy for calls. Thanks to Apple’s natural-sounding transparency mode, you never feel like you need to shout to hear yourself over voice or video chats. I don’t think that ambient sound is quite as clear as the AirPods Pro 2, though, especially in terms of piping in your voice. Beats says it has employed microphones and an accelerometer to focus on your voice while blocking background noise. In fact, the company explains that the computational audio setup is the same as what’s available on the iPhone, iPad, Mac and Apple TV. The Powerbeats Pro 2 also offers Voice Isolation with compatible Apple devices, which the company says enables clarity and noise suppression that exceeds any other Beats product. In practice, the voice clarity isn’t pristine, but it’s certainly usable, even for work calls when you need to sound as good as possible. Where the Powerbeats Pro 2 does shine in this regard is blocking background racket. The earbuds silenced loud fans and other constant sources of noise to the point they weren’t noticeable at all on the other end. Powerbeats Pro 2 battery life Billy Steele for Engadget Beats says the Powerbeats Pro 2 will last up to 10 hours on a charge with ANC off and eight hours with either noise-cancellation or transparency mode active. The previous model was rated at nine hours, but it wasn’t equipped with ANC. During my tests with active noise cancellation mostly disabled, but still employing all of the sound modes at certain times, I managed to wring out over 13 hours of use. In another test with ANC on the entire time, I surpassed the eight-hour figure with ease. The company explains that the heart-rate tracking doesn’t impact battery life, in case that was a concern for you. I didn’t notice any speedier battery drain during my workouts for this review, which were once a day and lasted at most one hour. If I do encounter anything to the contrary, I’ll update this review with those findings. The competition Plenty of companies make earbuds with a similar hook design to the Powerbeats Pro 2 these days. But none of them come close to offering the tech and features that Beats does, especially for iOS users. If you’re looking for an alternative with heart-rate tracking, the Sennheiser Momentum Sport is a reliable alternative. Sennheiser’s fitness earbuds lack the polish of the company’s flagship Momentum set, mostly in terms of audio and ANC performance. However, the heart-rate monitoring is reliable and accurate, plus it even tracks body temperature for workouts. I prefer the design of the Sport to the regular Momentum model as well, and the option of added bass is great for an energy boost. This set is more expensive than the Powerbeats Pro 2 though , so that may factor into your decision. Wrap-up The Powerbeats Pro 2 presents an interesting proposition, at least for the time being. For now, it’s the only set of Apple earbuds that offers heart-rate tracking. Reports indicate that the upcoming AirPods Pro 3 will also carry such sensors, but those probably won’t arrive until September with the new batch of iPhones. It may seem odd that Apple would rely on a subsidiary for such a notable debut, but it makes a lot of sense when you consider these are earbuds designed primarily for workouts and other physical activities. Plus, this is a great stress test for the tech before it makes its way into a set of AirPods. On the whole, the Powerbeats Pro 2 are a substantial upgrade over the original. They’re more comfortable and have a host of new features that help it match today’s earbuds. Beats needs to expand support for heart-rate tracking on iOS and its ANC performance won’t silence the world around you. But if you’re into the hook design for a secure fit, you’ll have a hard time finding another spec sheet that’s this full. This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/beats-powerbeats-pro-2-review-apples-first-earbuds-with-heart-rate-tracking-150026710.html?src=rss

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