How WhatsApp became the world’s default communication app

29.03.2024 18:41 In 2014, WIRED asked me to write a few lines about my most-used app as part of an internship application. I wrote about WhatsApp because it was a no-brainer. I was an international student from India, and it was my lifeline to my family and to my girlfriend, now my wife, who lived on the other side of the world. “This cross-platform messenger gets all the credit for my long-distance relationship of two years, which is still going strong,” I wrote in my application. “Skype is great, Google+ Hangouts are the best thing to have happened since Gmail but nothing says ‘I love you’ like a WhatsApp text message.” A few months into that internship, Facebook announced it was buying WhatsApp for a staggering $19 billion. In WIRED’s newsroom, there were audible gasps at this seemingly minor player's price tag. American journalists weren’t exactly unfamiliar with WhatsApp. Much of the country was still locked in a battle between green and blue bubbles, even as the rest of the world had switched to an app created by two former Yahoo! engineers in WIRED’s Mountain View backyard. Text messaging was one of the few things you could do on WhatsApp in 2014. There were no emoji you could react with, no high-definition videos you could send, no GIFs or stickers, no read receipts until the end of that year and certainly no voice or video calling. And yet, more than 500 million people around the world were hooked, reveling in the freedom of using nascent cellular data to swap unlimited messages with friends and family instead of paying mobile carriers per text. WhatsApp’s founders, Jan Koum and Brian Acton, launched the app in 2009 simply to display status messages next to people’s names in a phone’s contact book. But after Apple introduced push notifications on the iPhone later that year, it evolved into a full-blown messaging service. Now, 15 years later, WhatsApp has become a lot more — an integral part of the propaganda machinery of political parties in India and Brazil, a way for millions of businesses to reach customers, a way to send money to people and merchants, a distribution platform for publications, brands and influencers, a video conferencing system and a private social network for older adults. And it is still a great way for long-distance lovers to stay connected. “WhatsApp is kind of like a media platform and kind of like a messaging platform, but it’s also not quite those things,” Surya Mattu, a researcher at Princeton who runs the university’s Digital Witness Lab, which studies how information flows through WhatsApp, told Engadget. “It has the scale of a social media platform, but it doesn’t have the traditional problems of one because there are no recommendations and no social graph.” Indeed, WhatsApp’s scale dwarfs nearly every social network and messaging app out there. In 2020, WhatsApp announced it had more than two billion users around the world. It’s bigger than iMessage , TikTok , Telegram , Snap and Signal It stands head and shoulders above fellow Meta platform Instagram, which captures around 1.4 billion users. The only thing bigger than WhatsApp is Facebook itself, with more than three billion users . WhatsApp has become the world’s default communications platform. Ten years after it was acquired, its growth shows no sign of stopping. Even in the US, it is finally beginning to break through the green and blue bubble battles and is reportedly one of Meta’s fastest-growing services. As Meta CEO Mark Zuckerberg told the New York Times last year, WhatsApp is the “next chapter” for the company. Will Cathcart, a longtime Meta executive, who took over WhatsApp in 2019 after its original founders departed the company, credits WhatsApp’s early global growth to it being free , running on almost any phone, including the world’s millions of low-end Android devices, reliably delivering messages even in large swathes of the planet with suboptimal network conditions and, most importantly, was dead simple, free of the bells and whistles that bloat most other messaging apps. In 2013, a year before Facebook acquired it, WhatsApp added the ability to send short audio messages. “That was really powerful,” Cathcart told Engadget, “People who don’t have high rates of literacy or someone new to the internet could spin up WhatsApp, use it for the first time and understand it.” In 2016, WhatsApp added end-to-end encryption, something Cathcart said was a huge selling point. The feature made WhatsApp a black box, hiding the contents of messages from everyone — even WhatsApp — except the sender and the receiver. The same year, WhatsApp announced that one billion people were using the service every month. That explosive growth came with a huge flip side: As hundreds of millions of people in heavily populated regions, like Brazil and India, came online for the first time, thanks to inexpensive smartphone and data prices, WhatsApp became a conduit for hoaxes and misinformation to flow freely. In India, currently WhatsApp’s largest market with more than 700 million users, the app overflowed with propaganda and disinformation against opposition political parties, cheerleading Narendra Modi, the country’s nationalist Prime Minister accused of destroying its secular fabric. Then people started dying. In 2017 and 2018, frenzied mobs in remote parts of the country high on baseless rumors about child abductors forwarded through WhatsApp, lynched nearly two dozen people in 13 separate incidents. In response to the crisis, WhatsApp swung into action. Among other things, it made significant product changes, such as clearly labeling forwarded messages — the primary way misformation spread across the service — as well as severely restricting the number of people and groups users could forward content to at the same time. In Brazil, the app is widely seen as a key tool in the country’s former President Jair Bolsonaro’s 2018 win. Bolsonaro, a far-right strongman, was accused of getting his supporters to circumvent WhatsApp’s spam controls to run elaborate misinformation campaigns, blasting thousands of WhatsApp messages attacking his opponent, Fernando Haddad. Since these incidents, WhatsApp has established fact-checking partnerships with more than 50 fact-checking organizations globally . It also made additional product changes, like letting users quickly Google a forwarded message to fact-check it within the app. “Over time, there might be more things we can do,” said Cathcart, including potentially using AI to help with WhatsApp’s fact-checking. “There’s a bunch of interesting things we could do there, I don’t think we’re done,” he said. Recently, WhatsApp has rapidly added new features, such as the ability to share large files, messages that auto-destruct after they’re viewed, Instagram-like Stories and larger group calls, among other things. But a brand new feature rolled out globally in fall 2023 called Channels points to WhatsApp’s ambitions to become more than a messaging app. WhatsApp described Channels, in a blog post announcing the launch, as “a one-way broadcast tool for admins to send text, photos, videos, stickers and polls.” They’re a bit like a Twitter feed from brands, publishers and people you choose to follow. It has a dedicated tab in WhatsApp, although interaction with content is limited to responding with emoji — no replies. There are currently thousands of Channels on WhatsApp and 250-plus have more than a million followers each, WhatsApp told Engadget. They include Puerto Rican rapper Bad Bunny , Narendra Modi , FC Barcelona and the WWE . And even though it’s early days, Channels is fast becoming a way for publishers to distribute their content and build an audience. “It took a year for us to grow to an audience of 35,000 on Telegram,” Rachel Banning-Lover, the head of social media and development at the Financial Times told Nieman Lab in November. “Comparatively, we a similar-sized following in two weeks.” WhatsApp’s success at consistently adding new functionality without succumbing to feature sprawl has allowed it to thrive, both with its core audience and also, more recently, with users in the US. According to data that analytics firm Data.ai shared with Engadget, WhatsApp had nearly 83 million users in the US in January 2024, compared to 80 million a year before. A couple of years ago, WhatsApp ran an advertising campaign in the US — its first in the country — where billboards and TV spots touted the app’s focus on privacy. It’s a sentiment shared by Zuckerberg himself, who, in 2021, shared a “privacy-focused vision for social networking” on his Facebook page. “I believe the future of communication will increasingly shift to private, encrypted services where people can be confident that what they say to each other stays secure and their messages and content won’t stick around,” he wrote. “This is the future I hope we will help bring about.” Meta has now begun using WhatsApp’s sheer scale to generate revenue, although it’s unclear so far how much money, if any, the app makes. “The business model we’re really excited about and one that we’ve been growing for a couple of years successfully is helping people talk to businesses on WhatsApp,” Cathcart said. “That’s a great experience.” Meta monetizes WhatsApp by charging large businesses to integrate the platform directly into existing systems they use to manage interactions with customers. And it integrates the whole system with Facebook, allowing businesses to place ads on Facebook that, when clicked, open directly to a WhatsApp chat with the business. These have become the fastest-growing ad format across Meta, the company told The New York Times. A few years ago, a configuration change in Facebook’s internal network knocked multiple Facebook services, including WhatsApp, off the internet for more than six hours and ground the world to a halt. “It’s like the equivalent of your phone and the phones of all of your loved ones being turned off without warning. essentially functions as an unregulated utility,” journalist Aura Bogado reportedly wrote on then-Twitter. In New Delhi and Brazil, gig workers were unable to reach customers and lost out on wages. In London, crypto trades stopped as traders were unable to communicate with clients. One firm claimed a drop of 15 percent. In Russia, oil markets were hit after traders were unable to get in touch with buyers in Europe and Asia placing orders. Fifteen years after it was created, the messaging app runs the world. To celebrate Engadget's 20th anniversary, we're taking a look back at the products and services that have changed the industry since March 2, 2004.This article originally appeared on Engadget at https://www.engadget.com/how-whatsapp-became-the-worlds-default-communication-app-144520113.html?src=rss

Engadget Podcast: The NY Auto Show and a chat with Lucy Liu

29.03.2024 13:51 This week, it’s all about cars and Lucy Liu in VR. Devindra chats with Senior Writer Sam Rutherford about his visit to the New York International Auto Show, where he saw the Polestar 4, a unique new EV without a rear window. Also, Cherlynn pops in to chat with Lucy Liu about her new VR game, The Pirate Queen. We also explore the issues around Florida’s bill banning young kids from social media sites, and Sam tells us why he likes Netflix’s Avatar: The Last Airbender adaptation. Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News! Topics Sam Rutherford on what’s new in EVs and car tech from the New York Auto Show – 0:57 Cherlynn Low interviews Lucy Liu about her new VR game The Pirate Queen – 34:39 Florida Governor signs bill banning young children from social media – 54:55 Intel confirms Copilot will eventually run locally – 58:33 There’s finally a version of Chrome that runs well on ARM-based Windows machines – 1:02:43 Canadian researchers have created a camera that takes 156.3 trillion frames per second – 1:05:06 Working on – 1:07:08 Pop culture picks – 1:12:44 Subscribe! iTunes Spotify Pocket Casts Stitcher Google Podcasts Credits Hosts: Devindra Hardawar and Sam RutherfordGuest: Cherlynn Low and Lucy Liu Producer: Ben Ellman Music: Dale North and Terrence O'BrienThis article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-us-tiktok-ban-123047573.html?src=rss

Elon Musk's updated Grok AI claims to be better at coding and math

29.03.2024 13:51 Elon Musk's answer to ChatGPT is getting an update to make it better at math, coding and more. Musk's xAI has launched Grok-1.5 to early testers with "improved capabilities and reasoning" and the ability to process longer contexts. The company claims it now stacks up against GPT-4, Gemini Pro 1.5 and Claude 3 Opus in several areas. Going by xAI's numbers, Grok-1.5 appears to be a large improvement over Grok-1. It shot up to 50.6 percent in the MATH benchmark, over double the previous score. It also climbed to 90 percent and 74.1 percent in GSM8K and HumanEval , respectively, compared to 62.9 percent and 63.2 percent before. Those numbers are within shouting distance of Gemini Pro 1.5, GPT-4 and Claude 3 Opus — in fact, the HumanEval coding score beats all rivals except Claude 3 Opus. xAI It can also process long contexts of up to 128K tokens within its context window, meaning it can amalgamate data from more sources to understand a situation. "This allows Grok to have an increased memory capacity of up to 16 times the previous context length, enabling it to utilize information from substantially longer documents," the company said. xAI didn't detail Grok's progress in other areas, though, where it still may be lagging . And Grok-1.5 may not keep its position for long. ChatGPT 5 is set to arrive sometime this summer, promising a feature set that "makes it feel like you are communicating with a person rather than a machine," according to OpenAI. Currently, Grok is only available for users of the Premium+ tier on X , though Elon Musk recently promised to open it up to X's regular Premium users. The company also recently open sourced its Grok chatbot, after Musk sued OpenAI and Sam Altman for allegedly abandoning its non-profit mission. This article originally appeared on Engadget at https://www.engadget.com/elon-musks-updated-grok-ai-claims-to-be-better-at-coding-and-math-120056776.html?src=rss

Activision is reportedly looking into the malware stealing its users' login credentials

29.03.2024 13:51 Activision is reportedly in the midst of investigating a hacking campaign that's stealing login credentials from people playing its games. According to TechCrunch, bad actors have been successfully installing malware onto victims' computers and using their access to steal logins for their gaming accounts and even their crypto wallets. The video game publisher has apparently been helping victims remove the malware and regain control of their accounts, but it doesn't have enough information at the moment to say how the malware is spreading. TechCrunch's source said the malware "could be only affecting folks who have third-party tools installed," insinuating that people are getting it from non-Activision-developed software typically used with its games. Delaney Simmons, Activision's spokesperson, told the publication that the company is aware of "claims that some player credentials across the broader industry could be compromised from malware from downloading or using unauthorized software." He added that the company's servers "remain secure and uncompromised." That's certainly a plausible theory, seeing as the hacking scheme appears to have been uncovered by someone known as Zeebler, who develops cheating software for Call of Duty. Zeebler told TechCrunch that he discovered the campaign when one of his customers had their account stolen for his software. Upon looking into it, he reportedly discovered a database containing stolen credentials. He also said that the malware is disguised to look like real software, but they were actually designed to steal the usernames and passwords victims type in. Zeebler is presumably talking about third-party tools like cheating software getting cloned to harvest people's logins, but phishing schemes that use Activision's official login design exist, as well. Bottom line is, people should be careful what they download and always double check if the login page they're typing in is the real deal. This article originally appeared on Engadget at https://www.engadget.com/activision-is-reportedly-looking-into-the-malware-stealing-its-users-login-credentials-092210468.html?src=rss

Snapchat’s latest paid perk is an AI Bitmoji of your pet

29.03.2024 04:10 Snapchat has a new AI-powered perk for subscribers: Bitmoji versions of your pet. The feature, which is unfortunately not called “petmoji,” allows users to snap a photo of their four-legged friend to create a cartoon-like avatar to accompany their Bitmoji in the Snap Map. Based on screenshots shared by the company, it seems users will be able to choose from a few different variations of the AI-generated images after sharing a photo of their pet. That’s considerably less customization than what you can do with your own human-inspired Bitmoji,though it should allow users to create something that looks similar to their IRL pet. The addition is also the latest example of how Snap has embraced AI features in its subscription offering. Since debuting Snapchat+ in 2022, the company has used the premium service to experiment with generative AI features, including its MyAI assistant as well as camera-powered features like Dreams and AI-generated snaps. Snapchat+ has more than 7 million subscribers, the company announced in December. Elsewhere, Snap added some updates for non-subscribers, too. The app is adding a new template feature to make it easier to edit clips, and new swipe-based gestures to send and edit snaps more quickly. Snapchat will also support longer video uploads for Stories and Spotlight. In-app captures can now be three minutes long, while the app will support uploads of up to five minutes.This article originally appeared on Engadget at https://www.engadget.com/snapchats-latest-paid-perk-is-an-ai-bitmoji-of-your-pet-235027028.html?src=rss

An OLED iPad Pro and the first big-screen iPad Air will reportedly arrive in May

28.03.2024 23:13 Apple will finally launch new iPads in early May, according to Bloomberg’s Mark Gurman. Expected are a new iPad Pro with an OLED display and a faster iPad Air, including a 12.9-inch model for the first time in that lineup. The details of the upcoming iPad models have been consistent, circulating through the rumor mill since last year. The new iPad Pro models will reportedly add OLED displays and run on the new M3 chip, already found in several Macs. The new tablets are said to launch alongside a redesigned Apple Pencil and Magic Keyboard. Other than a white color option, the latter has remained unchanged since its arrival four years ago. Meanwhile, the iPad Air will supposedly run on a new processor. Bloomberg didn’t specify which, but — considering the current model uses the M1, and Apple likely wants to reserve the M3 for the more expensive Pro — the M2 sounds like a safe bet. The 12.9-inch screen option would mark the first time the iPad Air line has offered a display larger than 10.9 inches. Although Apple will charge more for that model than the smaller sibling expected alongside it, that would be the cheapest way yet to get a supersized iPad screen. Gurman said early this month that the new tablets would launch alongside the M3 MacBook Air, but the laptop arrived without any iPads in tow. He now reports that Apple’s release schedule was pushed back to finish working on the devices’ software and ironing out the kinks from the “complex new manufacturing techniques” they require.This article originally appeared on Engadget at https://www.engadget.com/an-oled-ipad-pro-and-the-first-big-screen-ipad-air-will-reportedly-arrive-in-may-204056132.html?src=rss

A $3 app shoots better spatial videos than the iPhone’s native camera

28.03.2024 23:13 A $3 iOS app now records higher-resolution spatial videos than Apple’s native camera app. Spatialify, available on the App Store, lets iPhone 15 Pro owners record 3D videos for Apple’s Vision Pro in either 1080p at 60fps or 4K at 30fps — with HDR. Apple’s native recording only supports 1080p / 30fps without HDR, so your immersive clips will be noticeably sharper using Spatialify than the camera app on the same phone. UploadVR first reported on the app update. Spatialify launched earlier this year as a tool for converting Apple’s spatial videos for playback on non-Apple VR headsets like the Meta Quest 3. But with Meta later adding native HEVC conversion to its headsets , Spatialify’s superior recording could give the third-party app a new lease on life. Engadget senior editor Devindra Hardawar confirmed that Spatialify produces files in 4K / 30fps when set accordingly. He also verified that Spatialify’s videos look much sharper on the Vision Pro than those shot in Apple’s camera app. HDR also makes the videos’ lighting look more realistic. Not bad for three bucks. It’s somewhat surprising Apple is holding back its native camera app from exploiting the iPhone 15 Pro and Pro Max’s full hardware capabilities, but it isn’t unheard of. Halide, a popular iOS camera app, beat Apple to the punch with iOS photography features like shooting in RAW, manual controls and portrait photos for pets. Based on that history, I wouldn’t be shocked if Apple soon added similar advanced spatial recording to its camera, especially now that we know its current hardware has no problem with it. Spatialify is available on the App Store for $3. It requires an iPhone 15 Pro or iPhone 15 Pro Max to capture spatial videos.This article originally appeared on Engadget at https://www.engadget.com/a-3-app-shoots-better-spatial-videos-than-the-iphones-native-camera-193055951.html?src=rss

You can now use your phone to get started with Amazon’s palm-reading tech

28.03.2024 23:13 Amazon just launched an app that lets people sign up for its palm recognition service without having to head to an in-store kiosk. The Amazon One app uses a smartphone’s camera to take a photo of a palm print to set up an account. Once signed up, you can pay for stuff by using just your hand, ending the tyranny of having to carry a smartphone, cash or a burdensome plastic card. The tech uses generative AI to analyze a palm's vein structure, turning the data into a “unique numerical, vector representation” which is recognized by scanning machines at retail locations. You’ll have to add a payment method within the app to get started and upload a photo of your ID for the purpose of age verification. The app launches today for iOS and Android. Previously, you’d have to go to a physical location to sign up for Amazon One. Beyond payments, the tech is also used as an age verification tool and as a way to enter concerts and sporting events without having to bring along a ticket. Once you hand over your palm-print to the completely benevolent Amazon corporation, you’ll have unfettered access to each and every Whole Foods grocery store throughout the country. Amazon, after all, owns Whole Foods. Amazon One payments are also accepted at some Panera Bread locations, in addition to certain airports, stadiums and convenience stores. There are obvious privacy concerns here, as passwords can change but palms cannot. Amazon says that all uploaded palm images are “encrypted and sent to a secure Amazon One domain” in the Amazon Web Service cloud. The company also says the app “includes additional layers of spoof detection,” noting that it’s not possible to save or download palm images to the phone itself.This article originally appeared on Engadget at https://www.engadget.com/you-can-now-use-your-phone-to-get-started-with-amazons-palm-reading-tech-184814302.html?src=rss

Vizio just announced a $999 86-inch 4K TV

28.03.2024 18:40 Walmart ag ’d have to sell a kidney to afford a giantg 4K TV for the living room. That is no longer true, as television prices continue to decline. Case in point? Vizio just announced a new 86-inch 4K smart TV that costs just $999. The first thing worth mentioning about the latest member of Vizio’s lineup of 4K televisions is its size. The next-biggest model is 75 inches and that’s already large enough to absolutely take over most spaces. This thing will be like having a Times Square billboard in your living room. That's not a bad thing, particularly for home theater buffs. We don’t know how this set will look in action yet, but it does offer a serious batch of features. Vizio says it “boasts the same powerful picture quality as its predecessors”, thanks to the inclusion of Dolby Vision HDR and HDR10+. The company also promises the TV can run games at 120 fps once you switch to 1080p. Here’s hoping the product can make good on this claim. Other features include dual-band Wi-Fi 6 connectivity and DTS:X audio. Walmart agreed to buy Vizio last month for $23 billion, though the deal still faces regulatory approval. The 86-inch 4K TV officially goes on sale April 29 at both brick-and-mortar and digital retailers. This article originally appeared on Engadget at https://www.engadget.com/vizio-just-announced-a-999-86-inch-4k-tv-160030764.html?src=rss

Sam Bankman-Fried just got sentenced to 25 years in prison

28.03.2024 18:40 Disgraced former FTX CEO Sam Bankman-Fried was just sentenced to 25 years behind bars in a ruling handed forth New York's Southern District Court. Judge Lewis A. Kaplan announced the decision this morning. As posted by CNN, Bankman-Fried expressed regret for his actions and the people he harmed. "It's been excruciating to watch," he said. "Customers don't deserve any of that pain." He also acknowledged the serious time he was likely to spend behind bars. "My useful life is probably over," he said. "It's been over for a while now." Judge Kaplan laid out his reasoning for delivering such a harsh sentence to the one-time golden boy of the crypto community, suggesting that Bankman-Fried could be in "position to do something very bad in the future." The sentence was issued "for the purpose of disabling him to the extend that can appropriately be done for a significant period of time." Bankman-Fried is expected to appeal the decision. His defense team asked for a sentence of five to 6.5 years, citing his “charitable works and demonstrated commitment to others.” The team also suggested lenience on the grounds that victims would be made whole, referring to a January bankruptcy court hearing showing that customers and creditors will get their money back. Prosecutors, on the other hand, wanted something much harsher. They asked for a sentence of 40 to 50 years "to reflect the seriousness of the defendant's crimes," US Attorney Damian Williams told the court earlier this month. The maximum possible sentence was 110 years. SBF, as he's now infamously known, was arrested in the Bahamas back in December of 2022. He faced seven charges, including wire fraud against FTX customers, wire fraud against Alameda Research lenders, conspiracy to commit wire fraud against both entities, conspiracy to commit securities and commodities fraud on FTX customers and conspiracy to commit money laundering. He was found guilty of all charges. The trial lasted one month, with prosecutors arguing that he used FTX funds to keep sibling company Alameda Research afloat. Caroline Ellison, his one-time girlfriend and CEO of Alameda, confirmed this to be true and admitted that she committed fraud on behalf of Bankman-Fried. The defendant’s lawyers, on the other hand, tried to portray him as a hapless math nerd who wrestled with “forces largely outside of his control.” Alameda borrowed more than $8 billion from FTX, money that was taken from accounts belonging to FTX customers. Bankman-Fried claims he only learned of this in 2020 but performed no actions to safeguard the funds. He took the stand during the trial and said that he deeply regrets “not taking a deeper look into" what was going on with both companies. FTX collapsed and filed for bankruptcy in 2022. “Clearly, I made a lot of mistakes. There are things I would give anything to be able to do over again,” he told the New York Times before the trial started.This article originally appeared on Engadget at https://www.engadget.com/sam-bankman-fried-just-got-sentenced-to-25-years-in-prison-155021840.html?src=rss

Google reverses course and brings its Gemini AI to the regular Pixel 8

28.03.2024 18:40 Google will bring Gemini, the company’s new large language model, to Pixel 8 smartphones after all. The phone will incorporate Gemini Nano, a version of the model built to run locally on personal devices. This follows a successful rollout to the Pixel 8 Pro late last year and the Samsung Galaxy S24 in January. The Pixel 8 features the same proprietary Tensor G3 chip as the Pro, which was designed to speed up AI performance. So the overall experience should be similar with both gadgets. It’ll be coming in the next Pixel Feature Drop, but only as a developer preview for now. Google wants to collect feedback and make sure everything is running smoothly on the slightly lower-specced phone. This is a fairly sudden change for Google. The company originally said that the Pixel 8 couldn't handle on-device Gemini because of "hardware limitations", despite having the same chip as the Pro model. The main difference between the two phones is the RAM allotment, which doesn't seem like a deal-breaker when it comes to running an on-device AI. It looks like Google also came around to that line of thinking. So what can you do with this thing? The company’s expanding two features that make use of the LLM, and both of these tools have been available for Pro users. The Recorder app will get an improved Gemini-powered summarize feature that works locally on the device. A similar tool already exists, but requires a network connection. Once Gemini Nano is on-board, the data will no longer have to get sent to a server. As one might surmise, this feature creates summaries of recorded conversations. Gemini Nano will also power Gboard’s Smart Reply toolset. This software suggests responses to messages and is even aware of context in conversations. It started as an exclusive to WhatsApp but recently expanded to Line and KakaoTalk. Google promises “more messaging apps” will add support in the coming months. It’s pretty odd that Google Messages isn’t one of the early adopters of this platform. Gemini Nano is used to power on-device Magic Compose in Messages on the Pixel 8 Pro and Samsung S24, but Google hasn’t announced if this particular tool is coming to the standard Pixel 8. This has been a big week for Gemini, as Apple is reportedly in talks to bring Google’s AI to iPhones. That’s like Coke and Pepsi suddenly opening up a soda shop together. However, Gemini recently came under fire for creating wildly inaccurate historical images. The image generation feature is still on pause as the company continues to iron out those kinks.This article originally appeared on Engadget at https://www.engadget.com/google-reverses-course-and-brings-its-gemini-ai-to-the-regular-pixel-8-154329980.html?src=rss

Take-Two is buying Gearbox from Embracer for $460 million

28.03.2024 18:40 More major changes are afoot on the business side of the video game world, as a notable name is changing hands once again. Take-Two Interactive has agreed to buy Gearbox Entertainment from the embattled Embracer Group. The deal is worth $460 million in stock and is expected to close by June 30. It had been rumored for several months that Embracer was planning to sell off Gearbox. Take-Two is acquiring three studios: Gearbox Software, Gearbox Montréal and Gearbox Studio Quebec. It will fully own the Borderlands, Tiny Tina’s Wonderlands, Homeworld, Risk of Rain, Brothers in Arms and Duke Nukem franchises, along with “Gearbox’s future pipeline.” Gearbox will operate under the umbrella of 2K, which already publishes Borderlands and Tiny Tina games. Gearbox founder and CEO Randy Pitchford will remain at the helm. Embracer is hanging onto Gearbox Publishing San Francisco, which will be renamed. That holds the publishing rights for the Remnant series, Hyper Light Breaker and unannounced games. Embracer will also keep Cryptic Studios , Lost Boys Interactive and Captured Dimensions. Take-Two notes that Gearbox has “six key interactive entertainment projects in various stages of development.” Those include five sequels, among them Homeworld 3 and the next Borderlands game. Embracer bought Gearbox in 2021 for an initial $363 million. If Gearbox met certain targets, the deal would have been worth just over an extra $1 billion over six years. Since it bought Gearbox, Embracer has gone through rough times. Last year, it announced a major restructuring after a $2 billion investment deal fell apart. Since then, Embracer has has closed several studios and sold off others. It laid off 1,387 people in the second half of last year and canceled 29 unannounced games over a six-month period in 2023. Elsewhere in the business of video games, Sega has sold Relic Entertainment , which is now an independent studio thanks to the help of a mystery investor. Sega is also cutting around 240 jobs in Europe, adding to the extensive video game layoffs so far this year. Sega Europe, Creative Assembly and Hardlight Studios are said to have been impacted.This article originally appeared on Engadget at https://www.engadget.com/take-two-is-buying-gearbox-from-embracer-for-460-million-145711528.html?src=rss

Tamagotchi Uni finally feels complete after its biggest update yet

28.03.2024 18:40 Ever since Tamagotchi Uni became globally available last summer, it’s felt like a product with a lot of unrealized potential. Bear in mind, I say this as someone who loves this device and has run it daily since launch. But on top of all the basic activities one would expect at this point from the digital pet toy, the Wi-Fi capable Tamagotchi Uni promised users the “Tamaverse” — a virtual playground that would broaden the Tamagotchi experience like never before. So far, it hasn’t, really. Sure, players could send their characters there to “meet” others, go on little vacations and buy outfits, but those small activities don’t really add much substance. The “travel” experience involved watching short animation, and occasionally getting a special food dish, item or achievement badge. Even the aspect of mingling was sorely limited, allowing players to send just one Heart per day. The Tamaverse has been slow to live up to the expectations Bandai set, despite it being the Uni’s biggest selling point. That seems to be changing in a big way. With an update that rolled out on March 19 — version 1.6.0 — Bandai opened the Tama Portal, an area of the Tamaverse that’s been cordoned off all this time. A few days after, it dropped the first two DLC packs for Tamagotchi Uni in the form of “Tamaverse Tickets,” which allow users to travel to new locations through that portal. In a bonus, non-Tamaverse-related move, the update also answers players’ desperate pleas for more item storage by adding “My Box,” where surplus items can be stowed so you no longer need to delete older goodies to make room for new ones. Bandai The first two Tamaverse Tickets, as the DLCs are being called, are available now. One, which takes you to Very Berry Land, is free, while the other, for the LoveMelo Concert, costs $6. Each new area comes with a slew of additional characters you can raise , an on-theme mini-game and a shop with new food, items, accessories and furniture you can buy with Gotchi Points. This is the kind of depth the virtual space always seemed to imply. Now it feels like we’re finally seeing what the Tamaverse can really be. Hopefully, it’s just the start. There will undoubtedly be some who balk at having to pay for DLC beyond the one freebie, and while I can’t say I’d blame them for that, it doesn’t bother me for what we’re getting. Purchasing a ticket gives you access to a download code that can be used three times. Once the code is registered to a device, you can visit that location as much as you want, and switch freely between the different locations you’ve downloaded. That means I was able to use the same codes to download Very Berry Land and LoveMelo Concert on both of my Tamagotchi Uni devices, and still have one use left for each ticket in case I ever have to do a reset. As was the case with the Tamagotchi Smart’s DLC, the physical TamaSma cards, only one Tamaverse Ticket can be active at a time, so switching will wipe out any location-specific items or food in your inventory, but you won’t need to reenter the code in order to switch back. All of a person’s downloaded locations can be found in a new list called DL Area when you visit the Tama Portal. Bandai It’s not just one or two characters that come with each location, either — you get six. Some people buy whole new devices for that kind of expansion . And the free Very Berry Land brings back the fan-favorite adorable strawberry, Ichigotchi, which feels like a win for everyone. The DLC also reintroduces the method of obtaining specific characters by feeding your fledgling Tamagotchis certain meals or playing with a particular item three times before they reach adulthood. I was excited to try and get the new character, Tanghulutchi, that comes with Very Berry Land, and fed my teen Tama an abundance of Fruit Candy snacks in hopes that it would make her appear. It worked! . Once I’m strong enough to part with Memetchi on my other device, which is running LoveMelo Concert, I’ll probably try to get Drumcrubitchi, a new character that’s literally a drum kit with a face. Photo by Cheyenne MacDonald / Engadget All of the things you can purchase in the Tama Portal locations are as of now much cheaper than the usual Tama Mall offerings, with furniture and accessories falling between 200 and 500 Gotchi Points. It’s really nice to have some new mini-games to freshen up the daily routine, since there aren’t many built into the device when it’s offline, and the ones they’ve added to the first Tamaverse locations are great. In Very Berry Land, you can play Cake Factory, where you have to move your character around to place strawberries on top of cake slices as they come down the conveyor belt. It’s a game style we’ve seen before, but is slightly more exciting than other similar versions because the pace really picks up in the second half of the round. LoveMelo Concert brings back the popular Guitar-Hero-style rhythm game format we saw in the Tama Arena’s Nyanoe Dance, but the new Happy Happy Harmony features a different song for you to try and keep up with. It’s actually pretty challenging, and is the type of game I’ll have to obsessively revisit until I’ve perfected it. Nyanoe Dance was clearly well received, and I’m sure a lot of fans will be happy that a version of it has found a permanent home in the Uni one way or another. Photo by Cheyenne MacDonald / Engadget One of the best things about previous versions of the modern Tamagotchi, like the Tamagotchi On, was the joy of discovery when you unlocked a new location. The new Tama Portal destinations garner that same feeling, and I can only hope Bandai will keep it going even beyond the additional expansions it teased with update 1.6.0. The announcement materials indicated that there are at least three more DL Areas on the way, including the Tamamori Fashion Show that’s set to drop at the end of May. That world introduces some more absolutely unhinged Tamagotchi character designs — like a pair of anthropomorphic work boots named, I kid you not, Bootsbrothers — and I truly cannot wait. The other areas haven’t yet been revealed.This article originally appeared on Engadget at https://www.engadget.com/tamagotchi-uni-finally-feels-complete-after-its-biggest-update-yet-140041168.html?src=rss

Meta and Google face claims of restricting reproductive health ads and fueling misinformation

28.03.2024 18:40 A new report found Meta and Google are restricting reproductive health information in Asia, Africa and Latin America. MSI Reproductive Choices and the Center for Countering Digital Hate, which partnered on the report, claim that the companies have restricted local abortion providers' ads and allowed misinformation to fester, among other misdoings. Take Mexico, which decriminalized abortion in 2023 but where services are not yet legal in all 32 of its states. Meta won't allow MSI to share abortion-related ad content in the country due to remaining bans. However, the local team reported that other sexual and reproductive health content has also received blocks. MSI's teams in Nepal and Vietnam echoed this issue, with Meta allegedly removing ads promoting cervical cancer screenings and information on IUDs and contraceptive pills, respectively. MSI now has a "blanket advertising ban" from Meta in the two countries and claims the company provided no clear justification. Ghana's team reported Google blocked their ads with the phrase "pregnancy options." "Women and girls are being neglected by these major tech platforms who are putting their bottom lines above the public good," Whitney Chinogwenya, marketing specialist at MSI Reproductive Choices, said in a statement. "Accurate online information is a lifeline for those seeking timely care and facts about their reproductive options. Yet anti-choice groups are able to spread disinformation and toxic narratives online with impunity. And what is worse, platforms like Google and Meta are currently enabling, and profiting from this dangerous propaganda." MSI's teams in Ghana, Kenya and Nepal expressed difficulty connecting with Meta and receiving information on why their ads were limited — though Bangladesh's team was able to get in contact and resolve their issues. Kenya, Nigeria and Vietnam faced another problem: imitation Facebook pages and websites, sometimes with nothing different than a phone number. MSI requested that Meta and Google remove these scammers but claims the companies delayed action or took none. Researchers gathered evidence through correspondence and interviews with MSI's teams in locations such as Bangladesh, Ghana, Kenya, Mexico, Nepal, Nigeria, South Africa and Vietnam. Further information came from an analysis of Meta's Ad Library, which the report claims showed evidence of the company displaying and profiting from false or misleading anti-abortion ads in Ghana and Mexico. Users reportedly in these two countries viewed these ads up to one million times between 2019 and 2024. Approved ads included claims that "global powers and international companies" paid for decriminalizing abortion movements to "eliminate the Mexican population." The report also looks at abuse directed at MSI's workers in Kenya, which the organization claimed Meta turns a "blind eye" towards. Ghana's team reported anti-choice organizations have used WhatsApp, a Meta-owned platform, to pedal conspiracies around family planning being a method to depopulate Africa and MSI's workers "introducing 'satanic' sexual education in schools to 'destroy the youth.'" The Center for Countering Digital Hate's CEO and founder, Imran Ahmed, accuses social media companies of mining "users' personal data in the Global South but take little care to protect local human rights and civil liberties. It reeks of colonialism — the greed, arrogance and double standards in how they treat less-wealthy markets. They have little regard or understanding of the complex cultural and political factors that can deprive people of their legal right to reproductive healthcare, nor do they grasp that the uneven application of their own content moderation policies greatly exacerbates these problems." According to Google, it can't say why any ad or campaign was blocked without seeing the specific ad or advertiser account. It also said that ads targeting the term pregnancy options in Ghana and the other countries listed aren't prohibited. “This report does not include a single example of policy violating content on Google’s platform, nor any examples of inconsistent enforcement," a Google spokesperson told Engadget. "Without evidence, it claims that some ads were blocked in Ghana for referencing ‘pregnancy options’. To be clear, these types of ads are not prohibited from running in Ghana – if the ads were restricted, it was likely due to our longstanding policies against targeting people based on sensitive health categories, which includes pregnancy.” Meta is reviewing the findings, but spokesperson, Ryan Daniels told The Guardian: "We allow posts and ads promoting healthcare services, as well as discussion and debate around them. Content about reproductive health must follow our rules, including those on prescription drugs and misinformation, and ads promoting reproductive health products or services may only be targeted to people 18-plus. We prohibit ads that include misinformation or mislead people about services a business provides, and we will review the content of this report." Engadget has reached out to Meta for further comment. Update, March 28 2024, 10:20PM ET: This article has been updated to include a statement and further information from Google. This article originally appeared on Engadget at https://www.engadget.com/meta-and-google-face-claims-of-restricting-reproductive-health-ads-and-fueling-misinformation-132913618.html?src=rss

Microsoft Copilot AI will soon run locally on PCs

28.03.2024 18:40 Microsoft's Copilot AI service is set to run locally on PCs, Intel told Tom's Hardware. The company also said that next-gen AI PCs would require built-in neural processing units with over 40 TOPS of power — beyond the capabilities of any consumer processor on the market. Intel said that the AI PCs would be able to run "more elements of Copilot" locally. Currently, Copilot runs nearly everything in the cloud, even small requests. That creates a fair amount of lag that's fine for larger jobs, but not ideal for smaller jobs. Adding local compute capability would decrease that lag, while potentially improving performance and privacy as well. Microsoft was previously rumored to require 40 TOPS on next-gen AI PCs . Right now, Windows doesn't make much use of NPUs, apart from running video effects like background blurring for Surface Studio webcams. ChromeOS and macOS both use NPU power for more video and audio processing features, though, along with OCR, translation, live transcription and more, Ars Technica noted. So far, the processor with the fastest NPU speed is Apple M3, which offers 18 TOPS across the lineup . AMD's Ryzen 8040 and 7040 laptop chips are next with 16 and 10 TOPS respectively, while Intel's Meteor Lake laptop hits 10 TOPS as well. Qualcomm may offer the first processor with enough power for Copilot via the Snapdragon X Elite, which will offer 45 TOPS of AI compute speed. Intel's Lunar Lake chips, set to arrive in 2025, will ship with triple its current NPU speeds. Yesterday, the company introduced 300 new AI features optimized specifically for its own OpenVino platform. The chip giant also announced an AI PC development kit based on the the ASUS NUC Pro that uses its current Meteor Lake silicon. "From a desktop standpoint, we have plans on the desktop side, what we would say AI PC. And then there's also the next-gen AI PC, the 40 TOPS requirements; we have all of our different steps in our roadmap on how we cover all the different segments," the company told Tom's Hardware.This article originally appeared on Engadget at https://www.engadget.com/microsoft-copilot-ai-will-soon-run-locally-on-pcs-130642514.html?src=rss

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